Regenerated codefiles
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@@ -15,33 +15,33 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(527, "GreasePencilSubdivModifierData", 312)]
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public class GreasePencilSubdivModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false, 120)]
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "int", "type", "int", 4, false, 288)]
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[DNAFieldAttribute(4, "int", 2, "type", "int", false, 288)]
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public int type;
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[DNAFieldAttribute(3, "int", "level", "int", 4, false, 292)]
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[DNAFieldAttribute(4, "int", 3, "level", "int", false, 292)]
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public int level;
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[DNAFieldAttribute(4, "char", "_pad[8]", "System.Char[]", 8, false, 296)]
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[DNAFieldAttribute(8, "char", 4, "_pad[8]", "System.Char[]", false, 296)]
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public char[] _pad = new System.Char[8];
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[DNAFieldAttribute(5, "void", "*_pad1", "void", 8, true, 304)]
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public object ptr__pad1;
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[DNAFieldAttribute(8, "void", 5, "*_pad1", "void", true, 304)]
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public object _pad1;
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public GreasePencilSubdivModifierData() {
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this.modifier = default;
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this.influence = default;
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this.type = default;
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this.level = default;
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this._pad = default;
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this.ptr__pad1 = default;
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this._pad1 = default;
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}
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public GreasePencilSubdivModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int type, int level, char[] _pad, object ptr__pad1) {
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public GreasePencilSubdivModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, int type, int level, char[] _pad, object _pad1) {
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this.modifier = modifier;
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this.influence = influence;
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this.type = type;
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this.level = level;
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this._pad = _pad;
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this.ptr__pad1 = ptr__pad1;
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this._pad1 = _pad1;
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}
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}
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}
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