Regenerated codefiles
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@@ -14,30 +14,30 @@ namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(553, "GreasePencilTextureModifierData", 328)]
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public struct GreasePencilTextureModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
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public class GreasePencilTextureModifierData {
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "GreasePencilModifierInfluenceData", "influence", "GreasePencilModifierInfluenceData", 168, false, 120)]
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[DNAFieldAttribute(168, "GreasePencilModifierInfluenceData", 1, "influence", "GreasePencilModifierInfluenceData", false, 120)]
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public GreasePencilModifierInfluenceData influence;
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[DNAFieldAttribute(2, "float", "uv_offset", "float", 4, false, 288)]
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[DNAFieldAttribute(4, "float", 2, "uv_offset", "float", false, 288)]
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public float uv_offset;
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[DNAFieldAttribute(3, "float", "uv_scale", "float", 4, false, 292)]
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[DNAFieldAttribute(4, "float", 3, "uv_scale", "float", false, 292)]
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public float uv_scale;
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[DNAFieldAttribute(4, "float", "fill_rotation", "float", 4, false, 296)]
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[DNAFieldAttribute(4, "float", 4, "fill_rotation", "float", false, 296)]
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public float fill_rotation;
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[DNAFieldAttribute(5, "float", "fill_offset[2]", "System.Single[]", 8, false, 300)]
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[DNAFieldAttribute(8, "float", 5, "fill_offset[2]", "System.Single[]", false, 300)]
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public float[] fill_offset = new System.Single[2];
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[DNAFieldAttribute(6, "float", "fill_scale", "float", 4, false, 308)]
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[DNAFieldAttribute(4, "float", 6, "fill_scale", "float", false, 308)]
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public float fill_scale;
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[DNAFieldAttribute(7, "int", "layer_pass", "int", 4, false, 312)]
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[DNAFieldAttribute(4, "int", 7, "layer_pass", "int", false, 312)]
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public int layer_pass;
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[DNAFieldAttribute(8, "short", "fit_method", "short", 2, false, 316)]
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[DNAFieldAttribute(2, "short", 8, "fit_method", "short", false, 316)]
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public short fit_method;
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[DNAFieldAttribute(9, "short", "mode", "short", 2, false, 318)]
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[DNAFieldAttribute(2, "short", 9, "mode", "short", false, 318)]
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public short mode;
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[DNAFieldAttribute(10, "float", "alignment_rotation", "float", 4, false, 320)]
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[DNAFieldAttribute(4, "float", 10, "alignment_rotation", "float", false, 320)]
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public float alignment_rotation;
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[DNAFieldAttribute(11, "char", "_pad[4]", "System.Char[]", 4, false, 324)]
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[DNAFieldAttribute(4, "char", 11, "_pad[4]", "System.Char[]", false, 324)]
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public char[] _pad = new System.Char[4];
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public GreasePencilTextureModifierData() {
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this.modifier = default;
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