Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,39 +15,39 @@ namespace BlendFile.DNA {
[DNAClassAttribute(462, "HookModifierData", 376)]
public class HookModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 120)]
public Object ptr_object;
[DNAFieldAttribute(2, "char", "subtarget[64]", "System.Char[]", 64, false, 128)]
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
public Object @object;
[DNAFieldAttribute(64, "char", 2, "subtarget[64]", "System.Char[]", false, 128)]
public char[] subtarget = new System.Char[64];
[DNAFieldAttribute(3, "char", "flag", "char", 1, false, 192)]
[DNAFieldAttribute(1, "char", 3, "flag", "char", false, 192)]
public char flag;
[DNAFieldAttribute(4, "char", "falloff_type", "char", 1, false, 193)]
[DNAFieldAttribute(1, "char", 4, "falloff_type", "char", false, 193)]
public char falloff_type;
[DNAFieldAttribute(5, "char", "_pad[6]", "System.Char[]", 6, false, 194)]
[DNAFieldAttribute(6, "char", 5, "_pad[6]", "System.Char[]", false, 194)]
public char[] _pad = new System.Char[6];
[DNAFieldAttribute(6, "float", "parentinv[4][4]", "System.Single[,]", 64, false, 200)]
[DNAFieldAttribute(64, "float", 6, "parentinv[4][4]", "System.Single[,]", false, 200)]
public float[,] parentinv = new System.Single[4,4];
[DNAFieldAttribute(7, "float", "cent[3]", "System.Single[]", 12, false, 264)]
[DNAFieldAttribute(12, "float", 7, "cent[3]", "System.Single[]", false, 264)]
public float[] cent = new System.Single[3];
[DNAFieldAttribute(8, "float", "falloff", "float", 4, false, 276)]
[DNAFieldAttribute(4, "float", 8, "falloff", "float", false, 276)]
public float falloff;
[DNAFieldAttribute(9, "CurveMapping", "*curfalloff", "CurveMapping", 8, true, 280)]
public CurveMapping ptr_curfalloff;
[DNAFieldAttribute(10, "int", "*indexar", "int", 8, true, 288)]
public int ptr_indexar;
[DNAFieldAttribute(11, "int", "totindex", "int", 4, false, 296)]
[DNAFieldAttribute(8, "CurveMapping", 9, "*curfalloff", "CurveMapping", true, 280)]
public CurveMapping curfalloff;
[DNAFieldAttribute(8, "int", 10, "*indexar", "int", true, 288)]
public int indexar;
[DNAFieldAttribute(4, "int", 11, "totindex", "int", false, 296)]
public int totindex;
[DNAFieldAttribute(12, "float", "force", "float", 4, false, 300)]
[DNAFieldAttribute(4, "float", 12, "force", "float", false, 300)]
public float force;
[DNAFieldAttribute(13, "char", "name[64]", "System.Char[]", 64, false, 304)]
[DNAFieldAttribute(64, "char", 13, "name[64]", "System.Char[]", false, 304)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(14, "void", "*_pad1", "void", 8, true, 368)]
public object ptr__pad1;
[DNAFieldAttribute(8, "void", 14, "*_pad1", "void", true, 368)]
public object _pad1;
public HookModifierData() {
this.modifier = default;
this.ptr_object = default;
this.@object = default;
this.subtarget = default;
this.flag = default;
this.falloff_type = default;
@@ -55,16 +55,16 @@ namespace BlendFile.DNA {
this.parentinv = default;
this.cent = default;
this.falloff = default;
this.ptr_curfalloff = default;
this.ptr_indexar = default;
this.curfalloff = default;
this.indexar = default;
this.totindex = default;
this.force = default;
this.name = default;
this.ptr__pad1 = default;
this._pad1 = default;
}
public HookModifierData(ModifierData modifier, Object ptr_object, char[] subtarget, char flag, char falloff_type, char[] _pad, float[,] parentinv, float[] cent, float falloff, CurveMapping ptr_curfalloff, int ptr_indexar, int totindex, float force, char[] name, object ptr__pad1) {
public HookModifierData(ModifierData modifier, Object @object, char[] subtarget, char flag, char falloff_type, char[] _pad, float[,] parentinv, float[] cent, float falloff, CurveMapping curfalloff, int indexar, int totindex, float force, char[] name, object _pad1) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.@object = @object;
this.subtarget = subtarget;
this.flag = flag;
this.falloff_type = falloff_type;
@@ -72,12 +72,12 @@ namespace BlendFile.DNA {
this.parentinv = parentinv;
this.cent = cent;
this.falloff = falloff;
this.ptr_curfalloff = ptr_curfalloff;
this.ptr_indexar = ptr_indexar;
this.curfalloff = curfalloff;
this.indexar = indexar;
this.totindex = totindex;
this.force = force;
this.name = name;
this.ptr__pad1 = ptr__pad1;
this._pad1 = _pad1;
}
}
}