Regenerated codefiles
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@@ -15,30 +15,30 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(325, "ImagePackedFile", 1056)]
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public class ImagePackedFile {
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[DNAFieldAttribute(0, "ImagePackedFile", "*next", "ImagePackedFile", 8, true, 0)]
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public ImagePackedFile ptr_next;
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[DNAFieldAttribute(1, "ImagePackedFile", "*prev", "ImagePackedFile", 8, true, 8)]
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public ImagePackedFile ptr_prev;
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[DNAFieldAttribute(2, "PackedFile", "*packedfile", "PackedFile", 8, true, 16)]
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public PackedFile ptr_packedfile;
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[DNAFieldAttribute(3, "int", "view", "int", 4, false, 24)]
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[DNAFieldAttribute(8, "ImagePackedFile", 0, "*next", "ImagePackedFile", true, 0)]
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public ImagePackedFile next;
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[DNAFieldAttribute(8, "ImagePackedFile", 1, "*prev", "ImagePackedFile", true, 8)]
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public ImagePackedFile prev;
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[DNAFieldAttribute(8, "PackedFile", 2, "*packedfile", "PackedFile", true, 16)]
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public PackedFile packedfile;
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[DNAFieldAttribute(4, "int", 3, "view", "int", false, 24)]
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public int view;
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[DNAFieldAttribute(4, "int", "tile_number", "int", 4, false, 28)]
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[DNAFieldAttribute(4, "int", 4, "tile_number", "int", false, 28)]
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public int tile_number;
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[DNAFieldAttribute(5, "char", "filepath[1024]", "System.Char[]", 1024, false, 32)]
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[DNAFieldAttribute(1024, "char", 5, "filepath[1024]", "System.Char[]", false, 32)]
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public char[] filepath = new System.Char[1024];
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public ImagePackedFile() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_packedfile = default;
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this.next = default;
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this.prev = default;
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this.packedfile = default;
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this.view = default;
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this.tile_number = default;
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this.filepath = default;
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}
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public ImagePackedFile(ImagePackedFile ptr_next, ImagePackedFile ptr_prev, PackedFile ptr_packedfile, int view, int tile_number, char[] filepath) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_packedfile = ptr_packedfile;
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public ImagePackedFile(ImagePackedFile next, ImagePackedFile prev, PackedFile packedfile, int view, int tile_number, char[] filepath) {
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this.next = next;
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this.prev = prev;
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this.packedfile = packedfile;
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this.view = view;
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this.tile_number = tile_number;
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this.filepath = filepath;
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