Regenerated codefiles
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@@ -15,33 +15,33 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(808, "ImagePaintSettings", 184)]
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public class ImagePaintSettings {
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[DNAFieldAttribute(0, "Paint", "paint", "Paint", 120, false, 0)]
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[DNAFieldAttribute(120, "Paint", 0, "paint", "Paint", false, 0)]
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public Paint paint;
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[DNAFieldAttribute(1, "short", "flag", "short", 2, false, 120)]
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[DNAFieldAttribute(2, "short", 1, "flag", "short", false, 120)]
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public short flag;
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[DNAFieldAttribute(2, "short", "missing_data", "short", 2, false, 122)]
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[DNAFieldAttribute(2, "short", 2, "missing_data", "short", false, 122)]
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public short missing_data;
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[DNAFieldAttribute(3, "short", "seam_bleed", "short", 2, false, 124)]
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[DNAFieldAttribute(2, "short", 3, "seam_bleed", "short", false, 124)]
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public short seam_bleed;
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[DNAFieldAttribute(4, "short", "normal_angle", "short", 2, false, 126)]
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[DNAFieldAttribute(2, "short", 4, "normal_angle", "short", false, 126)]
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public short normal_angle;
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[DNAFieldAttribute(5, "short", "screen_grab_size[2]", "System.Int16[]", 4, false, 128)]
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[DNAFieldAttribute(4, "short", 5, "screen_grab_size[2]", "System.Int16[]", false, 128)]
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public short[] screen_grab_size = new System.Int16[2];
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[DNAFieldAttribute(6, "int", "mode", "int", 4, false, 132)]
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[DNAFieldAttribute(4, "int", 6, "mode", "int", false, 132)]
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public int mode;
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[DNAFieldAttribute(7, "Image", "*stencil", "Image", 8, true, 136)]
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public Image ptr_stencil;
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[DNAFieldAttribute(8, "Image", "*clone", "Image", 8, true, 144)]
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public Image ptr_clone;
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[DNAFieldAttribute(9, "Image", "*canvas", "Image", 8, true, 152)]
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public Image ptr_canvas;
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[DNAFieldAttribute(10, "float", "stencil_col[3]", "System.Single[]", 12, false, 160)]
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[DNAFieldAttribute(8, "Image", 7, "*stencil", "Image", true, 136)]
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public Image stencil;
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[DNAFieldAttribute(8, "Image", 8, "*clone", "Image", true, 144)]
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public Image clone;
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[DNAFieldAttribute(8, "Image", 9, "*canvas", "Image", true, 152)]
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public Image canvas;
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[DNAFieldAttribute(12, "float", 10, "stencil_col[3]", "System.Single[]", false, 160)]
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public float[] stencil_col = new System.Single[3];
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[DNAFieldAttribute(11, "float", "dither", "float", 4, false, 172)]
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[DNAFieldAttribute(4, "float", 11, "dither", "float", false, 172)]
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public float dither;
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[DNAFieldAttribute(12, "int", "interp", "int", 4, false, 176)]
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[DNAFieldAttribute(4, "int", 12, "interp", "int", false, 176)]
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public int interp;
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[DNAFieldAttribute(13, "char", "_pad[4]", "System.Char[]", 4, false, 180)]
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[DNAFieldAttribute(4, "char", 13, "_pad[4]", "System.Char[]", false, 180)]
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public char[] _pad = new System.Char[4];
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public ImagePaintSettings() {
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this.paint = default;
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@@ -51,15 +51,15 @@ namespace BlendFile.DNA {
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this.normal_angle = default;
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this.screen_grab_size = default;
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this.mode = default;
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this.ptr_stencil = default;
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this.ptr_clone = default;
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this.ptr_canvas = default;
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this.stencil = default;
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this.clone = default;
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this.canvas = default;
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this.stencil_col = default;
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this.dither = default;
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this.interp = default;
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this._pad = default;
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}
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public ImagePaintSettings(Paint paint, short flag, short missing_data, short seam_bleed, short normal_angle, short[] screen_grab_size, int mode, Image ptr_stencil, Image ptr_clone, Image ptr_canvas, float[] stencil_col, float dither, int interp, char[] _pad) {
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public ImagePaintSettings(Paint paint, short flag, short missing_data, short seam_bleed, short normal_angle, short[] screen_grab_size, int mode, Image stencil, Image clone, Image canvas, float[] stencil_col, float dither, int interp, char[] _pad) {
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this.paint = paint;
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this.flag = flag;
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this.missing_data = missing_data;
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@@ -67,9 +67,9 @@ namespace BlendFile.DNA {
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this.normal_angle = normal_angle;
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this.screen_grab_size = screen_grab_size;
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this.mode = mode;
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this.ptr_stencil = ptr_stencil;
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this.ptr_clone = ptr_clone;
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this.ptr_canvas = ptr_canvas;
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this.stencil = stencil;
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this.clone = clone;
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this.canvas = canvas;
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this.stencil_col = stencil_col;
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this.dither = dither;
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this.interp = interp;
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