Regenerated codefiles
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@@ -15,34 +15,34 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(147, "ImageUser", 40)]
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public class ImageUser {
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[DNAFieldAttribute(0, "Scene", "*scene", "Scene", 8, true, 0)]
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public Scene ptr_scene;
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[DNAFieldAttribute(1, "int", "framenr", "int", 4, false, 8)]
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[DNAFieldAttribute(8, "Scene", 0, "*scene", "Scene", true, 0)]
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public Scene scene;
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[DNAFieldAttribute(4, "int", 1, "framenr", "int", false, 8)]
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public int framenr;
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[DNAFieldAttribute(2, "int", "frames", "int", 4, false, 12)]
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[DNAFieldAttribute(4, "int", 2, "frames", "int", false, 12)]
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public int frames;
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[DNAFieldAttribute(3, "int", "offset", "int", 4, false, 16)]
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[DNAFieldAttribute(4, "int", 3, "offset", "int", false, 16)]
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public int offset;
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[DNAFieldAttribute(4, "int", "sfra", "int", 4, false, 20)]
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[DNAFieldAttribute(4, "int", 4, "sfra", "int", false, 20)]
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public int sfra;
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[DNAFieldAttribute(5, "char", "cycl", "char", 1, false, 24)]
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[DNAFieldAttribute(1, "char", 5, "cycl", "char", false, 24)]
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public char cycl;
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[DNAFieldAttribute(6, "char", "multiview_eye", "char", 1, false, 25)]
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[DNAFieldAttribute(1, "char", 6, "multiview_eye", "char", false, 25)]
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public char multiview_eye;
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[DNAFieldAttribute(7, "short", "pass", "short", 2, false, 26)]
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[DNAFieldAttribute(2, "short", 7, "pass", "short", false, 26)]
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public short pass;
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[DNAFieldAttribute(8, "int", "tile", "int", 4, false, 28)]
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[DNAFieldAttribute(4, "int", 8, "tile", "int", false, 28)]
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public int tile;
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[DNAFieldAttribute(9, "short", "multi_index", "short", 2, false, 32)]
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[DNAFieldAttribute(2, "short", 9, "multi_index", "short", false, 32)]
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public short multi_index;
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[DNAFieldAttribute(10, "short", "view", "short", 2, false, 34)]
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[DNAFieldAttribute(2, "short", 10, "view", "short", false, 34)]
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public short view;
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[DNAFieldAttribute(11, "short", "layer", "short", 2, false, 36)]
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[DNAFieldAttribute(2, "short", 11, "layer", "short", false, 36)]
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public short layer;
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[DNAFieldAttribute(12, "short", "flag", "short", 2, false, 38)]
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[DNAFieldAttribute(2, "short", 12, "flag", "short", false, 38)]
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public short flag;
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public ImageUser() {
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this.ptr_scene = default;
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this.scene = default;
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this.framenr = default;
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this.frames = default;
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this.offset = default;
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@@ -56,8 +56,8 @@ namespace BlendFile.DNA {
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this.layer = default;
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this.flag = default;
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}
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public ImageUser(Scene ptr_scene, int framenr, int frames, int offset, int sfra, char cycl, char multiview_eye, short pass, int tile, short multi_index, short view, short layer, short flag) {
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this.ptr_scene = ptr_scene;
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public ImageUser(Scene scene, int framenr, int frames, int offset, int sfra, char cycl, char multiview_eye, short pass, int tile, short multi_index, short view, short layer, short flag) {
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this.scene = scene;
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this.framenr = framenr;
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this.frames = frames;
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this.offset = offset;
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