Regenerated codefiles
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@@ -15,33 +15,33 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(372, "LineStyleAlphaModifier_DistanceFromObject", 128)]
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public class LineStyleAlphaModifier_DistanceFromObject {
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[DNAFieldAttribute(0, "LineStyleModifier", "modifier", "LineStyleModifier", 96, false, 0)]
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[DNAFieldAttribute(96, "LineStyleModifier", 0, "modifier", "LineStyleModifier", false, 0)]
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public LineStyleModifier modifier;
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[DNAFieldAttribute(1, "Object", "*target", "Object", 8, true, 96)]
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public Object ptr_target;
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[DNAFieldAttribute(2, "CurveMapping", "*curve", "CurveMapping", 8, true, 104)]
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public CurveMapping ptr_curve;
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[DNAFieldAttribute(3, "int", "flags", "int", 4, false, 112)]
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[DNAFieldAttribute(8, "Object", 1, "*target", "Object", true, 96)]
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public Object target;
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[DNAFieldAttribute(8, "CurveMapping", 2, "*curve", "CurveMapping", true, 104)]
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public CurveMapping curve;
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[DNAFieldAttribute(4, "int", 3, "flags", "int", false, 112)]
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public int flags;
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[DNAFieldAttribute(4, "float", "range_min", "float", 4, false, 116)]
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[DNAFieldAttribute(4, "float", 4, "range_min", "float", false, 116)]
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public float range_min;
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[DNAFieldAttribute(5, "float", "range_max", "float", 4, false, 120)]
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[DNAFieldAttribute(4, "float", 5, "range_max", "float", false, 120)]
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public float range_max;
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[DNAFieldAttribute(6, "char", "_pad[4]", "System.Char[]", 4, false, 124)]
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[DNAFieldAttribute(4, "char", 6, "_pad[4]", "System.Char[]", false, 124)]
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public char[] _pad = new System.Char[4];
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public LineStyleAlphaModifier_DistanceFromObject() {
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this.modifier = default;
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this.ptr_target = default;
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this.ptr_curve = default;
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this.target = default;
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this.curve = default;
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this.flags = default;
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this.range_min = default;
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this.range_max = default;
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this._pad = default;
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}
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public LineStyleAlphaModifier_DistanceFromObject(LineStyleModifier modifier, Object ptr_target, CurveMapping ptr_curve, int flags, float range_min, float range_max, char[] _pad) {
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public LineStyleAlphaModifier_DistanceFromObject(LineStyleModifier modifier, Object target, CurveMapping curve, int flags, float range_min, float range_max, char[] _pad) {
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this.modifier = modifier;
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this.ptr_target = ptr_target;
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this.ptr_curve = ptr_curve;
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this.target = target;
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this.curve = curve;
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this.flags = flags;
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this.range_min = range_min;
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this.range_max = range_max;
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