Regenerated codefiles
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@@ -14,20 +14,20 @@ namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(399, "LineStyleGeometryModifier_Blueprint", 120)]
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public struct LineStyleGeometryModifier_Blueprint {
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[DNAFieldAttribute(0, "LineStyleModifier", "modifier", "LineStyleModifier", 96, false, 0)]
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public class LineStyleGeometryModifier_Blueprint {
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[DNAFieldAttribute(96, "LineStyleModifier", 0, "modifier", "LineStyleModifier", false, 0)]
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public LineStyleModifier modifier;
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[DNAFieldAttribute(1, "int", "flags", "int", 4, false, 96)]
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[DNAFieldAttribute(4, "int", 1, "flags", "int", false, 96)]
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public int flags;
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[DNAFieldAttribute(2, "int", "rounds", "int", 4, false, 100)]
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[DNAFieldAttribute(4, "int", 2, "rounds", "int", false, 100)]
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public int rounds;
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[DNAFieldAttribute(3, "float", "backbone_length", "float", 4, false, 104)]
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[DNAFieldAttribute(4, "float", 3, "backbone_length", "float", false, 104)]
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public float backbone_length;
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[DNAFieldAttribute(4, "int", "random_radius", "int", 4, false, 108)]
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[DNAFieldAttribute(4, "int", 4, "random_radius", "int", false, 108)]
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public int random_radius;
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[DNAFieldAttribute(5, "int", "random_center", "int", 4, false, 112)]
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[DNAFieldAttribute(4, "int", 5, "random_center", "int", false, 112)]
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public int random_center;
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[DNAFieldAttribute(6, "int", "random_backbone", "int", 4, false, 116)]
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[DNAFieldAttribute(4, "int", 6, "random_backbone", "int", false, 116)]
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public int random_backbone;
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public LineStyleGeometryModifier_Blueprint() {
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this.modifier = default;
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