Regenerated codefiles
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@@ -15,36 +15,36 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(445, "MappingInfoModifierData", 280)]
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public class MappingInfoModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Tex", "*texture", "Tex", 8, true, 120)]
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public Tex ptr_texture;
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[DNAFieldAttribute(2, "Object", "*map_object", "Object", 8, true, 128)]
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public Object ptr_map_object;
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[DNAFieldAttribute(3, "char", "map_bone[64]", "System.Char[]", 64, false, 136)]
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[DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)]
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public Tex texture;
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[DNAFieldAttribute(8, "Object", 2, "*map_object", "Object", true, 128)]
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public Object map_object;
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[DNAFieldAttribute(64, "char", 3, "map_bone[64]", "System.Char[]", false, 136)]
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public char[] map_bone = new System.Char[64];
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[DNAFieldAttribute(4, "char", "uvlayer_name[68]", "System.Char[]", 68, false, 200)]
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[DNAFieldAttribute(68, "char", 4, "uvlayer_name[68]", "System.Char[]", false, 200)]
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public char[] uvlayer_name = new System.Char[68];
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[DNAFieldAttribute(5, "char", "_pad1[4]", "System.Char[]", 4, false, 268)]
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[DNAFieldAttribute(4, "char", 5, "_pad1[4]", "System.Char[]", false, 268)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(6, "int", "uvlayer_tmp", "int", 4, false, 272)]
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[DNAFieldAttribute(4, "int", 6, "uvlayer_tmp", "int", false, 272)]
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public int uvlayer_tmp;
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[DNAFieldAttribute(7, "int", "texmapping", "int", 4, false, 276)]
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[DNAFieldAttribute(4, "int", 7, "texmapping", "int", false, 276)]
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public int texmapping;
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public MappingInfoModifierData() {
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this.modifier = default;
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this.ptr_texture = default;
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this.ptr_map_object = default;
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this.texture = default;
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this.map_object = default;
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this.map_bone = default;
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this.uvlayer_name = default;
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this._pad1 = default;
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this.uvlayer_tmp = default;
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this.texmapping = default;
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}
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public MappingInfoModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping) {
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public MappingInfoModifierData(ModifierData modifier, Tex texture, Object map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping) {
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this.modifier = modifier;
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this.ptr_texture = ptr_texture;
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this.ptr_map_object = ptr_map_object;
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this.texture = texture;
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this.map_object = map_object;
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this.map_bone = map_bone;
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this.uvlayer_name = uvlayer_name;
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this._pad1 = _pad1;
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