Regenerated codefiles
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@@ -15,42 +15,42 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(412, "MaskLayer", 144)]
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public class MaskLayer {
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[DNAFieldAttribute(0, "MaskLayer", "*next", "MaskLayer", 8, true, 0)]
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public MaskLayer ptr_next;
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[DNAFieldAttribute(1, "MaskLayer", "*prev", "MaskLayer", 8, true, 8)]
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public MaskLayer ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
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[DNAFieldAttribute(8, "MaskLayer", 0, "*next", "MaskLayer", true, 0)]
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public MaskLayer next;
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[DNAFieldAttribute(8, "MaskLayer", 1, "*prev", "MaskLayer", true, 8)]
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public MaskLayer prev;
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[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "ListBase", "splines", "ListBase", 16, false, 80)]
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[DNAFieldAttribute(16, "ListBase", 3, "splines", "ListBase", false, 80)]
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public ListBase splines;
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[DNAFieldAttribute(4, "ListBase", "splines_shapes", "ListBase", 16, false, 96)]
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[DNAFieldAttribute(16, "ListBase", 4, "splines_shapes", "ListBase", false, 96)]
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public ListBase splines_shapes;
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[DNAFieldAttribute(5, "MaskSpline", "*act_spline", "MaskSpline", 8, true, 112)]
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public MaskSpline ptr_act_spline;
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[DNAFieldAttribute(6, "MaskSplinePoint", "*act_point", "MaskSplinePoint", 8, true, 120)]
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public MaskSplinePoint ptr_act_point;
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[DNAFieldAttribute(7, "float", "alpha", "float", 4, false, 128)]
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[DNAFieldAttribute(8, "MaskSpline", 5, "*act_spline", "MaskSpline", true, 112)]
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public MaskSpline act_spline;
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[DNAFieldAttribute(8, "MaskSplinePoint", 6, "*act_point", "MaskSplinePoint", true, 120)]
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public MaskSplinePoint act_point;
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[DNAFieldAttribute(4, "float", 7, "alpha", "float", false, 128)]
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public float alpha;
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[DNAFieldAttribute(8, "char", "blend", "char", 1, false, 132)]
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[DNAFieldAttribute(1, "char", 8, "blend", "char", false, 132)]
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public char blend;
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[DNAFieldAttribute(9, "char", "blend_flag", "char", 1, false, 133)]
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[DNAFieldAttribute(1, "char", 9, "blend_flag", "char", false, 133)]
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public char blend_flag;
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[DNAFieldAttribute(10, "char", "falloff", "char", 1, false, 134)]
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[DNAFieldAttribute(1, "char", 10, "falloff", "char", false, 134)]
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public char falloff;
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[DNAFieldAttribute(11, "char", "_pad[7]", "System.Char[]", 7, false, 135)]
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[DNAFieldAttribute(7, "char", 11, "_pad[7]", "System.Char[]", false, 135)]
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public char[] _pad = new System.Char[7];
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[DNAFieldAttribute(12, "char", "flag", "char", 1, false, 142)]
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[DNAFieldAttribute(1, "char", 12, "flag", "char", false, 142)]
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public char flag;
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[DNAFieldAttribute(13, "char", "restrictflag", "char", 1, false, 143)]
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[DNAFieldAttribute(1, "char", 13, "restrictflag", "char", false, 143)]
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public char restrictflag;
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public MaskLayer() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.name = default;
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this.splines = default;
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this.splines_shapes = default;
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this.ptr_act_spline = default;
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this.ptr_act_point = default;
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this.act_spline = default;
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this.act_point = default;
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this.alpha = default;
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this.blend = default;
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this.blend_flag = default;
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@@ -59,14 +59,14 @@ namespace BlendFile.DNA {
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this.flag = default;
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this.restrictflag = default;
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}
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public MaskLayer(MaskLayer ptr_next, MaskLayer ptr_prev, char[] name, ListBase splines, ListBase splines_shapes, MaskSpline ptr_act_spline, MaskSplinePoint ptr_act_point, float alpha, char blend, char blend_flag, char falloff, char[] _pad, char flag, char restrictflag) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public MaskLayer(MaskLayer next, MaskLayer prev, char[] name, ListBase splines, ListBase splines_shapes, MaskSpline act_spline, MaskSplinePoint act_point, float alpha, char blend, char blend_flag, char falloff, char[] _pad, char flag, char restrictflag) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.splines = splines;
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this.splines_shapes = splines_shapes;
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this.ptr_act_spline = ptr_act_spline;
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this.ptr_act_point = ptr_act_point;
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this.act_spline = act_spline;
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this.act_point = act_point;
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this.alpha = alpha;
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this.blend = blend;
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this.blend_flag = blend_flag;
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