Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,33 +15,33 @@ namespace BlendFile.DNA {
[DNAClassAttribute(411, "MaskLayerShape", 40)]
public class MaskLayerShape {
[DNAFieldAttribute(0, "MaskLayerShape", "*next", "MaskLayerShape", 8, true, 0)]
public MaskLayerShape ptr_next;
[DNAFieldAttribute(1, "MaskLayerShape", "*prev", "MaskLayerShape", 8, true, 8)]
public MaskLayerShape ptr_prev;
[DNAFieldAttribute(2, "float", "*data", "float", 8, true, 16)]
public float ptr_data;
[DNAFieldAttribute(3, "int", "tot_vert", "int", 4, false, 24)]
[DNAFieldAttribute(8, "MaskLayerShape", 0, "*next", "MaskLayerShape", true, 0)]
public MaskLayerShape next;
[DNAFieldAttribute(8, "MaskLayerShape", 1, "*prev", "MaskLayerShape", true, 8)]
public MaskLayerShape prev;
[DNAFieldAttribute(8, "float", 2, "*data", "float", true, 16)]
public float data;
[DNAFieldAttribute(4, "int", 3, "tot_vert", "int", false, 24)]
public int tot_vert;
[DNAFieldAttribute(4, "int", "frame", "int", 4, false, 28)]
[DNAFieldAttribute(4, "int", 4, "frame", "int", false, 28)]
public int frame;
[DNAFieldAttribute(5, "char", "flag", "char", 1, false, 32)]
[DNAFieldAttribute(1, "char", 5, "flag", "char", false, 32)]
public char flag;
[DNAFieldAttribute(6, "char", "_pad[7]", "System.Char[]", 7, false, 33)]
[DNAFieldAttribute(7, "char", 6, "_pad[7]", "System.Char[]", false, 33)]
public char[] _pad = new System.Char[7];
public MaskLayerShape() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_data = default;
this.next = default;
this.prev = default;
this.data = default;
this.tot_vert = default;
this.frame = default;
this.flag = default;
this._pad = default;
}
public MaskLayerShape(MaskLayerShape ptr_next, MaskLayerShape ptr_prev, float ptr_data, int tot_vert, int frame, char flag, char[] _pad) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_data = ptr_data;
public MaskLayerShape(MaskLayerShape next, MaskLayerShape prev, float data, int tot_vert, int frame, char flag, char[] _pad) {
this.next = next;
this.prev = prev;
this.data = data;
this.tot_vert = tot_vert;
this.frame = frame;
this.flag = flag;