Regenerated codefiles
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@@ -15,33 +15,33 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(411, "MaskLayerShape", 40)]
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public class MaskLayerShape {
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[DNAFieldAttribute(0, "MaskLayerShape", "*next", "MaskLayerShape", 8, true, 0)]
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public MaskLayerShape ptr_next;
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[DNAFieldAttribute(1, "MaskLayerShape", "*prev", "MaskLayerShape", 8, true, 8)]
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public MaskLayerShape ptr_prev;
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[DNAFieldAttribute(2, "float", "*data", "float", 8, true, 16)]
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public float ptr_data;
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[DNAFieldAttribute(3, "int", "tot_vert", "int", 4, false, 24)]
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[DNAFieldAttribute(8, "MaskLayerShape", 0, "*next", "MaskLayerShape", true, 0)]
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public MaskLayerShape next;
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[DNAFieldAttribute(8, "MaskLayerShape", 1, "*prev", "MaskLayerShape", true, 8)]
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public MaskLayerShape prev;
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[DNAFieldAttribute(8, "float", 2, "*data", "float", true, 16)]
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public float data;
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[DNAFieldAttribute(4, "int", 3, "tot_vert", "int", false, 24)]
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public int tot_vert;
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[DNAFieldAttribute(4, "int", "frame", "int", 4, false, 28)]
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[DNAFieldAttribute(4, "int", 4, "frame", "int", false, 28)]
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public int frame;
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[DNAFieldAttribute(5, "char", "flag", "char", 1, false, 32)]
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[DNAFieldAttribute(1, "char", 5, "flag", "char", false, 32)]
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public char flag;
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[DNAFieldAttribute(6, "char", "_pad[7]", "System.Char[]", 7, false, 33)]
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[DNAFieldAttribute(7, "char", 6, "_pad[7]", "System.Char[]", false, 33)]
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public char[] _pad = new System.Char[7];
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public MaskLayerShape() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_data = default;
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this.next = default;
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this.prev = default;
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this.data = default;
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this.tot_vert = default;
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this.frame = default;
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this.flag = default;
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this._pad = default;
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}
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public MaskLayerShape(MaskLayerShape ptr_next, MaskLayerShape ptr_prev, float ptr_data, int tot_vert, int frame, char flag, char[] _pad) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_data = ptr_data;
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public MaskLayerShape(MaskLayerShape next, MaskLayerShape prev, float data, int tot_vert, int frame, char flag, char[] _pad) {
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this.next = next;
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this.prev = prev;
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this.data = data;
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this.tot_vert = tot_vert;
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this.frame = frame;
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this.flag = flag;
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