Regenerated codefiles
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@@ -15,45 +15,45 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(410, "MaskSpline", 224)]
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public class MaskSpline {
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[DNAFieldAttribute(0, "MaskSpline", "*next", "MaskSpline", 8, true, 0)]
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public MaskSpline ptr_next;
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[DNAFieldAttribute(1, "MaskSpline", "*prev", "MaskSpline", 8, true, 8)]
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public MaskSpline ptr_prev;
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[DNAFieldAttribute(2, "short", "flag", "short", 2, false, 16)]
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[DNAFieldAttribute(8, "MaskSpline", 0, "*next", "MaskSpline", true, 0)]
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public MaskSpline next;
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[DNAFieldAttribute(8, "MaskSpline", 1, "*prev", "MaskSpline", true, 8)]
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public MaskSpline prev;
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[DNAFieldAttribute(2, "short", 2, "flag", "short", false, 16)]
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public short flag;
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[DNAFieldAttribute(3, "char", "offset_mode", "char", 1, false, 18)]
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[DNAFieldAttribute(1, "char", 3, "offset_mode", "char", false, 18)]
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public char offset_mode;
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[DNAFieldAttribute(4, "char", "weight_interp", "char", 1, false, 19)]
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[DNAFieldAttribute(1, "char", 4, "weight_interp", "char", false, 19)]
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public char weight_interp;
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[DNAFieldAttribute(5, "int", "tot_point", "int", 4, false, 20)]
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[DNAFieldAttribute(4, "int", 5, "tot_point", "int", false, 20)]
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public int tot_point;
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[DNAFieldAttribute(6, "MaskSplinePoint", "*points", "MaskSplinePoint", 8, true, 24)]
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public MaskSplinePoint ptr_points;
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[DNAFieldAttribute(7, "MaskParent", "parent", "MaskParent", 184, false, 32)]
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[DNAFieldAttribute(8, "MaskSplinePoint", 6, "*points", "MaskSplinePoint", true, 24)]
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public MaskSplinePoint points;
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[DNAFieldAttribute(184, "MaskParent", 7, "parent", "MaskParent", false, 32)]
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public MaskParent parent;
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[DNAFieldAttribute(8, "MaskSplinePoint", "*points_deform", "MaskSplinePoint", 8, true, 216)]
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public MaskSplinePoint ptr_points_deform;
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[DNAFieldAttribute(8, "MaskSplinePoint", 8, "*points_deform", "MaskSplinePoint", true, 216)]
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public MaskSplinePoint points_deform;
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public MaskSpline() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.flag = default;
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this.offset_mode = default;
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this.weight_interp = default;
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this.tot_point = default;
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this.ptr_points = default;
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this.points = default;
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this.parent = default;
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this.ptr_points_deform = default;
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this.points_deform = default;
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}
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public MaskSpline(MaskSpline ptr_next, MaskSpline ptr_prev, short flag, char offset_mode, char weight_interp, int tot_point, MaskSplinePoint ptr_points, MaskParent parent, MaskSplinePoint ptr_points_deform) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public MaskSpline(MaskSpline next, MaskSpline prev, short flag, char offset_mode, char weight_interp, int tot_point, MaskSplinePoint points, MaskParent parent, MaskSplinePoint points_deform) {
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this.next = next;
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this.prev = prev;
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this.flag = flag;
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this.offset_mode = offset_mode;
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this.weight_interp = weight_interp;
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this.tot_point = tot_point;
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this.ptr_points = ptr_points;
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this.points = points;
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this.parent = parent;
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this.ptr_points_deform = ptr_points_deform;
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this.points_deform = points_deform;
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}
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}
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}
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