Regenerated codefiles
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@@ -15,28 +15,28 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(409, "MaskSplinePoint", 272)]
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public class MaskSplinePoint {
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[DNAFieldAttribute(0, "BezTriple", "bezt", "BezTriple", 72, false, 0)]
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[DNAFieldAttribute(72, "BezTriple", 0, "bezt", "BezTriple", false, 0)]
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public BezTriple bezt;
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[DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 4, false, 72)]
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[DNAFieldAttribute(4, "char", 1, "_pad[4]", "System.Char[]", false, 72)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(2, "int", "tot_uw", "int", 4, false, 76)]
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[DNAFieldAttribute(4, "int", 2, "tot_uw", "int", false, 76)]
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public int tot_uw;
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[DNAFieldAttribute(3, "MaskSplinePointUW", "*uw", "MaskSplinePointUW", 8, true, 80)]
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public MaskSplinePointUW ptr_uw;
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[DNAFieldAttribute(4, "MaskParent", "parent", "MaskParent", 184, false, 88)]
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[DNAFieldAttribute(8, "MaskSplinePointUW", 3, "*uw", "MaskSplinePointUW", true, 80)]
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public MaskSplinePointUW uw;
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[DNAFieldAttribute(184, "MaskParent", 4, "parent", "MaskParent", false, 88)]
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public MaskParent parent;
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public MaskSplinePoint() {
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this.bezt = default;
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this._pad = default;
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this.tot_uw = default;
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this.ptr_uw = default;
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this.uw = default;
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this.parent = default;
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}
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public MaskSplinePoint(BezTriple bezt, char[] _pad, int tot_uw, MaskSplinePointUW ptr_uw, MaskParent parent) {
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public MaskSplinePoint(BezTriple bezt, char[] _pad, int tot_uw, MaskSplinePointUW uw, MaskParent parent) {
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this.bezt = bezt;
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this._pad = _pad;
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this.tot_uw = tot_uw;
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this.ptr_uw = ptr_uw;
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this.uw = uw;
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this.parent = parent;
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}
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}
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