Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,45 +15,45 @@ namespace BlendFile.DNA {
[DNAClassAttribute(522, "MeshToVolumeModifierData", 160)]
public class MeshToVolumeModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 120)]
public Object ptr_object;
[DNAFieldAttribute(2, "int", "resolution_mode", "int", 4, false, 128)]
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
public Object @object;
[DNAFieldAttribute(4, "int", 2, "resolution_mode", "int", false, 128)]
public int resolution_mode;
[DNAFieldAttribute(3, "float", "voxel_size", "float", 4, false, 132)]
[DNAFieldAttribute(4, "float", 3, "voxel_size", "float", false, 132)]
public float voxel_size;
[DNAFieldAttribute(4, "int", "voxel_amount", "int", 4, false, 136)]
[DNAFieldAttribute(4, "int", 4, "voxel_amount", "int", false, 136)]
public int voxel_amount;
[DNAFieldAttribute(5, "float", "interior_band_width", "float", 4, false, 140)]
[DNAFieldAttribute(4, "float", 5, "interior_band_width", "float", false, 140)]
public float interior_band_width;
[DNAFieldAttribute(6, "float", "density", "float", 4, false, 144)]
[DNAFieldAttribute(4, "float", 6, "density", "float", false, 144)]
public float density;
[DNAFieldAttribute(7, "char", "_pad2[4]", "System.Char[]", 4, false, 148)]
[DNAFieldAttribute(4, "char", 7, "_pad2[4]", "System.Char[]", false, 148)]
public char[] _pad2 = new System.Char[4];
[DNAFieldAttribute(8, "void", "*_pad3", "void", 8, true, 152)]
public object ptr__pad3;
[DNAFieldAttribute(8, "void", 8, "*_pad3", "void", true, 152)]
public object _pad3;
public MeshToVolumeModifierData() {
this.modifier = default;
this.ptr_object = default;
this.@object = default;
this.resolution_mode = default;
this.voxel_size = default;
this.voxel_amount = default;
this.interior_band_width = default;
this.density = default;
this._pad2 = default;
this.ptr__pad3 = default;
this._pad3 = default;
}
public MeshToVolumeModifierData(ModifierData modifier, Object ptr_object, int resolution_mode, float voxel_size, int voxel_amount, float interior_band_width, float density, char[] _pad2, object ptr__pad3) {
public MeshToVolumeModifierData(ModifierData modifier, Object @object, int resolution_mode, float voxel_size, int voxel_amount, float interior_band_width, float density, char[] _pad2, object _pad3) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.@object = @object;
this.resolution_mode = resolution_mode;
this.voxel_size = voxel_size;
this.voxel_amount = voxel_amount;
this.interior_band_width = interior_band_width;
this.density = density;
this._pad2 = _pad2;
this.ptr__pad3 = ptr__pad3;
this._pad3 = _pad3;
}
}
}