Regenerated codefiles
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@@ -15,45 +15,45 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(522, "MeshToVolumeModifierData", 160)]
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public class MeshToVolumeModifierData {
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[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
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[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
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public ModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 120)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "int", "resolution_mode", "int", 4, false, 128)]
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
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public Object @object;
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[DNAFieldAttribute(4, "int", 2, "resolution_mode", "int", false, 128)]
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public int resolution_mode;
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[DNAFieldAttribute(3, "float", "voxel_size", "float", 4, false, 132)]
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[DNAFieldAttribute(4, "float", 3, "voxel_size", "float", false, 132)]
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public float voxel_size;
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[DNAFieldAttribute(4, "int", "voxel_amount", "int", 4, false, 136)]
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[DNAFieldAttribute(4, "int", 4, "voxel_amount", "int", false, 136)]
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public int voxel_amount;
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[DNAFieldAttribute(5, "float", "interior_band_width", "float", 4, false, 140)]
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[DNAFieldAttribute(4, "float", 5, "interior_band_width", "float", false, 140)]
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public float interior_band_width;
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[DNAFieldAttribute(6, "float", "density", "float", 4, false, 144)]
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[DNAFieldAttribute(4, "float", 6, "density", "float", false, 144)]
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public float density;
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[DNAFieldAttribute(7, "char", "_pad2[4]", "System.Char[]", 4, false, 148)]
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[DNAFieldAttribute(4, "char", 7, "_pad2[4]", "System.Char[]", false, 148)]
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public char[] _pad2 = new System.Char[4];
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[DNAFieldAttribute(8, "void", "*_pad3", "void", 8, true, 152)]
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public object ptr__pad3;
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[DNAFieldAttribute(8, "void", 8, "*_pad3", "void", true, 152)]
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public object _pad3;
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public MeshToVolumeModifierData() {
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this.modifier = default;
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this.ptr_object = default;
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this.@object = default;
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this.resolution_mode = default;
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this.voxel_size = default;
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this.voxel_amount = default;
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this.interior_band_width = default;
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this.density = default;
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this._pad2 = default;
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this.ptr__pad3 = default;
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this._pad3 = default;
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}
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public MeshToVolumeModifierData(ModifierData modifier, Object ptr_object, int resolution_mode, float voxel_size, int voxel_amount, float interior_band_width, float density, char[] _pad2, object ptr__pad3) {
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public MeshToVolumeModifierData(ModifierData modifier, Object @object, int resolution_mode, float voxel_size, int voxel_amount, float interior_band_width, float density, char[] _pad2, object _pad3) {
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this.modifier = modifier;
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this.ptr_object = ptr_object;
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this.@object = @object;
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this.resolution_mode = resolution_mode;
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this.voxel_size = voxel_size;
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this.voxel_amount = voxel_amount;
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this.interior_band_width = interior_band_width;
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this.density = density;
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this._pad2 = _pad2;
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this.ptr__pad3 = ptr__pad3;
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this._pad3 = _pad3;
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}
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}
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}
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