Regenerated codefiles
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@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(743, "NodeForeachGeometryElementGenerationItems", 24)]
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public class NodeForeachGeometryElementGenerationItems {
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[DNAFieldAttribute(0, "NodeForeachGeometryElementGenerationItem", "*items", "NodeForeachGeometryElementGenerationItem", 8, true, 0)]
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public NodeForeachGeometryElementGenerationItem ptr_items;
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[DNAFieldAttribute(1, "int", "items_num", "int", 4, false, 8)]
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[DNAFieldAttribute(8, "NodeForeachGeometryElementGenerationItem", 0, "*items", "NodeForeachGeometryElementGenerationItem", true, 0)]
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public NodeForeachGeometryElementGenerationItem items;
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[DNAFieldAttribute(4, "int", 1, "items_num", "int", false, 8)]
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public int items_num;
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[DNAFieldAttribute(2, "int", "active_index", "int", 4, false, 12)]
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[DNAFieldAttribute(4, "int", 2, "active_index", "int", false, 12)]
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public int active_index;
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[DNAFieldAttribute(3, "int", "next_identifier", "int", 4, false, 16)]
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[DNAFieldAttribute(4, "int", 3, "next_identifier", "int", false, 16)]
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public int next_identifier;
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[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false, 20)]
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[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 20)]
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public char[] _pad = new System.Char[4];
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public NodeForeachGeometryElementGenerationItems() {
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this.ptr_items = default;
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this.items = default;
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this.items_num = default;
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this.active_index = default;
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this.next_identifier = default;
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this._pad = default;
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}
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public NodeForeachGeometryElementGenerationItems(NodeForeachGeometryElementGenerationItem ptr_items, int items_num, int active_index, int next_identifier, char[] _pad) {
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this.ptr_items = ptr_items;
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public NodeForeachGeometryElementGenerationItems(NodeForeachGeometryElementGenerationItem items, int items_num, int active_index, int next_identifier, char[] _pad) {
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this.items = items;
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this.items_num = items_num;
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this.active_index = active_index;
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this.next_identifier = next_identifier;
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