Regenerated codefiles
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@@ -15,28 +15,28 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(754, "NodeGeometryBakeItem", 24)]
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public class NodeGeometryBakeItem {
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[DNAFieldAttribute(0, "char", "*name", "char", 8, true, 0)]
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public char ptr_name;
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[DNAFieldAttribute(1, "short", "socket_type", "short", 2, false, 8)]
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[DNAFieldAttribute(8, "char", 0, "*name", "char", true, 0)]
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public char name;
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[DNAFieldAttribute(2, "short", 1, "socket_type", "short", false, 8)]
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public short socket_type;
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[DNAFieldAttribute(2, "short", "attribute_domain", "short", 2, false, 10)]
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[DNAFieldAttribute(2, "short", 2, "attribute_domain", "short", false, 10)]
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public short attribute_domain;
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[DNAFieldAttribute(3, "int", "identifier", "int", 4, false, 12)]
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[DNAFieldAttribute(4, "int", 3, "identifier", "int", false, 12)]
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public int identifier;
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[DNAFieldAttribute(4, "int", "flag", "int", 4, false, 16)]
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[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 16)]
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public int flag;
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[DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false, 20)]
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[DNAFieldAttribute(4, "char", 5, "_pad[4]", "System.Char[]", false, 20)]
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public char[] _pad = new System.Char[4];
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public NodeGeometryBakeItem() {
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this.ptr_name = default;
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this.name = default;
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this.socket_type = default;
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this.attribute_domain = default;
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this.identifier = default;
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this.flag = default;
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this._pad = default;
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}
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public NodeGeometryBakeItem(char ptr_name, short socket_type, short attribute_domain, int identifier, int flag, char[] _pad) {
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this.ptr_name = ptr_name;
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public NodeGeometryBakeItem(char name, short socket_type, short attribute_domain, int identifier, int flag, char[] _pad) {
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this.name = name;
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this.socket_type = socket_type;
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this.attribute_domain = attribute_domain;
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this.identifier = identifier;
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