Regenerated codefiles
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@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(746, "NodeIndexSwitch", 24)]
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public class NodeIndexSwitch {
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[DNAFieldAttribute(0, "IndexSwitchItem", "*items", "IndexSwitchItem", 8, true, 0)]
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public IndexSwitchItem ptr_items;
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[DNAFieldAttribute(1, "int", "items_num", "int", 4, false, 8)]
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[DNAFieldAttribute(8, "IndexSwitchItem", 0, "*items", "IndexSwitchItem", true, 0)]
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public IndexSwitchItem items;
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[DNAFieldAttribute(4, "int", 1, "items_num", "int", false, 8)]
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public int items_num;
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[DNAFieldAttribute(2, "int", "data_type", "int", 4, false, 12)]
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[DNAFieldAttribute(4, "int", 2, "data_type", "int", false, 12)]
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public int data_type;
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[DNAFieldAttribute(3, "int", "next_identifier", "int", 4, false, 16)]
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[DNAFieldAttribute(4, "int", 3, "next_identifier", "int", false, 16)]
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public int next_identifier;
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[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false, 20)]
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[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 20)]
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public char[] _pad = new System.Char[4];
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public NodeIndexSwitch() {
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this.ptr_items = default;
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this.items = default;
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this.items_num = default;
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this.data_type = default;
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this.next_identifier = default;
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this._pad = default;
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}
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public NodeIndexSwitch(IndexSwitchItem ptr_items, int items_num, int data_type, int next_identifier, char[] _pad) {
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this.ptr_items = ptr_items;
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public NodeIndexSwitch(IndexSwitchItem items, int items_num, int data_type, int next_identifier, char[] _pad) {
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this.items = items;
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this.items_num = items_num;
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this.data_type = data_type;
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this.next_identifier = next_identifier;
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