Regenerated codefiles
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@@ -14,10 +14,10 @@ namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(653, "NodeShaderPrincipled", 4)]
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public struct NodeShaderPrincipled {
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[DNAFieldAttribute(0, "char", "use_subsurface_auto_radius", "char", 1, false, 0)]
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public class NodeShaderPrincipled {
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[DNAFieldAttribute(1, "char", 0, "use_subsurface_auto_radius", "char", false, 0)]
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public char use_subsurface_auto_radius;
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[DNAFieldAttribute(1, "char", "_pad[3]", "System.Char[]", 3, false, 1)]
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[DNAFieldAttribute(3, "char", 1, "_pad[3]", "System.Char[]", false, 1)]
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public char[] _pad = new System.Char[3];
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public NodeShaderPrincipled() {
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this.use_subsurface_auto_radius = default;
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