Regenerated codefiles
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@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(661, "NodeShaderScript", 1104)]
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public class NodeShaderScript {
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[DNAFieldAttribute(0, "int", "mode", "int", 4, false, 0)]
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[DNAFieldAttribute(4, "int", 0, "mode", "int", false, 0)]
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public int mode;
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[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 4)]
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[DNAFieldAttribute(4, "int", 1, "flag", "int", false, 4)]
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public int flag;
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[DNAFieldAttribute(2, "char", "filepath[1024]", "System.Char[]", 1024, false, 8)]
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[DNAFieldAttribute(1024, "char", 2, "filepath[1024]", "System.Char[]", false, 8)]
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public char[] filepath = new System.Char[1024];
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[DNAFieldAttribute(3, "char", "bytecode_hash[64]", "System.Char[]", 64, false, 1032)]
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[DNAFieldAttribute(64, "char", 3, "bytecode_hash[64]", "System.Char[]", false, 1032)]
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public char[] bytecode_hash = new System.Char[64];
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[DNAFieldAttribute(4, "char", "*bytecode", "char", 8, true, 1096)]
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public char ptr_bytecode;
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[DNAFieldAttribute(8, "char", 4, "*bytecode", "char", true, 1096)]
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public char bytecode;
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public NodeShaderScript() {
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this.mode = default;
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this.flag = default;
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this.filepath = default;
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this.bytecode_hash = default;
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this.ptr_bytecode = default;
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this.bytecode = default;
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}
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public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char ptr_bytecode) {
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public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char bytecode) {
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this.mode = mode;
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this.flag = flag;
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this.filepath = filepath;
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this.bytecode_hash = bytecode_hash;
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this.ptr_bytecode = ptr_bytecode;
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this.bytecode = bytecode;
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}
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}
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}
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