Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
[DNAClassAttribute(661, "NodeShaderScript", 1104)]
public class NodeShaderScript {
[DNAFieldAttribute(0, "int", "mode", "int", 4, false, 0)]
[DNAFieldAttribute(4, "int", 0, "mode", "int", false, 0)]
public int mode;
[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 4)]
[DNAFieldAttribute(4, "int", 1, "flag", "int", false, 4)]
public int flag;
[DNAFieldAttribute(2, "char", "filepath[1024]", "System.Char[]", 1024, false, 8)]
[DNAFieldAttribute(1024, "char", 2, "filepath[1024]", "System.Char[]", false, 8)]
public char[] filepath = new System.Char[1024];
[DNAFieldAttribute(3, "char", "bytecode_hash[64]", "System.Char[]", 64, false, 1032)]
[DNAFieldAttribute(64, "char", 3, "bytecode_hash[64]", "System.Char[]", false, 1032)]
public char[] bytecode_hash = new System.Char[64];
[DNAFieldAttribute(4, "char", "*bytecode", "char", 8, true, 1096)]
public char ptr_bytecode;
[DNAFieldAttribute(8, "char", 4, "*bytecode", "char", true, 1096)]
public char bytecode;
public NodeShaderScript() {
this.mode = default;
this.flag = default;
this.filepath = default;
this.bytecode_hash = default;
this.ptr_bytecode = default;
this.bytecode = default;
}
public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char ptr_bytecode) {
public NodeShaderScript(int mode, int flag, char[] filepath, char[] bytecode_hash, char bytecode) {
this.mode = mode;
this.flag = flag;
this.filepath = filepath;
this.bytecode_hash = bytecode_hash;
this.ptr_bytecode = ptr_bytecode;
this.bytecode = bytecode;
}
}
}