Regenerated codefiles
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@@ -14,14 +14,14 @@ namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(650, "NodeShaderVectTransform", 16)]
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public struct NodeShaderVectTransform {
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[DNAFieldAttribute(0, "int", "type", "int", 4, false, 0)]
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public class NodeShaderVectTransform {
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[DNAFieldAttribute(4, "int", 0, "type", "int", false, 0)]
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public int type;
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[DNAFieldAttribute(1, "int", "convert_from", "int", 4, false, 4)]
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[DNAFieldAttribute(4, "int", 1, "convert_from", "int", false, 4)]
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public int convert_from;
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[DNAFieldAttribute(2, "int", "convert_to", "int", 4, false, 8)]
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[DNAFieldAttribute(4, "int", 2, "convert_to", "int", false, 8)]
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public int convert_to;
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[DNAFieldAttribute(3, "char", "_pad[4]", "System.Char[]", 4, false, 12)]
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[DNAFieldAttribute(4, "char", 3, "_pad[4]", "System.Char[]", false, 12)]
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public char[] _pad = new System.Char[4];
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public NodeShaderVectTransform() {
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this.type = default;
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