Regenerated codefiles
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@@ -15,23 +15,23 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(137, "PaletteColor", 32)]
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public class PaletteColor {
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[DNAFieldAttribute(0, "PaletteColor", "*next", "PaletteColor", 8, true, 0)]
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public PaletteColor ptr_next;
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[DNAFieldAttribute(1, "PaletteColor", "*prev", "PaletteColor", 8, true, 8)]
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public PaletteColor ptr_prev;
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[DNAFieldAttribute(2, "float", "rgb[3]", "System.Single[]", 12, false, 16)]
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[DNAFieldAttribute(8, "PaletteColor", 0, "*next", "PaletteColor", true, 0)]
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public PaletteColor next;
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[DNAFieldAttribute(8, "PaletteColor", 1, "*prev", "PaletteColor", true, 8)]
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public PaletteColor prev;
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[DNAFieldAttribute(12, "float", 2, "rgb[3]", "System.Single[]", false, 16)]
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public float[] rgb = new System.Single[3];
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[DNAFieldAttribute(3, "float", "value", "float", 4, false, 28)]
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[DNAFieldAttribute(4, "float", 3, "value", "float", false, 28)]
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public float value;
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public PaletteColor() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.rgb = default;
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this.value = default;
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}
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public PaletteColor(PaletteColor ptr_next, PaletteColor ptr_prev, float[] rgb, float value) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public PaletteColor(PaletteColor next, PaletteColor prev, float[] rgb, float value) {
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this.next = next;
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this.prev = prev;
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this.rgb = rgb;
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this.value = value;
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}
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