Regenerated codefiles
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@@ -15,50 +15,50 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(783, "ParticleData", 200)]
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public class ParticleData {
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[DNAFieldAttribute(0, "ParticleKey", "state", "ParticleKey", 56, false, 0)]
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[DNAFieldAttribute(56, "ParticleKey", 0, "state", "ParticleKey", false, 0)]
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public ParticleKey state;
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[DNAFieldAttribute(1, "ParticleKey", "prev_state", "ParticleKey", 56, false, 56)]
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[DNAFieldAttribute(56, "ParticleKey", 1, "prev_state", "ParticleKey", false, 56)]
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public ParticleKey prev_state;
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[DNAFieldAttribute(2, "HairKey", "*hair", "HairKey", 8, true, 112)]
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public HairKey ptr_hair;
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[DNAFieldAttribute(3, "ParticleKey", "*keys", "ParticleKey", 8, true, 120)]
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public ParticleKey ptr_keys;
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[DNAFieldAttribute(4, "BoidParticle", "*boid", "BoidParticle", 8, true, 128)]
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public BoidParticle ptr_boid;
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[DNAFieldAttribute(5, "int", "totkey", "int", 4, false, 136)]
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[DNAFieldAttribute(8, "HairKey", 2, "*hair", "HairKey", true, 112)]
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public HairKey hair;
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[DNAFieldAttribute(8, "ParticleKey", 3, "*keys", "ParticleKey", true, 120)]
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public ParticleKey keys;
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[DNAFieldAttribute(8, "BoidParticle", 4, "*boid", "BoidParticle", true, 128)]
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public BoidParticle boid;
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[DNAFieldAttribute(4, "int", 5, "totkey", "int", false, 136)]
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public int totkey;
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[DNAFieldAttribute(6, "float", "time", "float", 4, false, 140)]
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[DNAFieldAttribute(4, "float", 6, "time", "float", false, 140)]
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public float time;
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[DNAFieldAttribute(7, "float", "lifetime", "float", 4, false, 144)]
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[DNAFieldAttribute(4, "float", 7, "lifetime", "float", false, 144)]
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public float lifetime;
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[DNAFieldAttribute(8, "float", "dietime", "float", 4, false, 148)]
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[DNAFieldAttribute(4, "float", 8, "dietime", "float", false, 148)]
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public float dietime;
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[DNAFieldAttribute(9, "int", "num", "int", 4, false, 152)]
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[DNAFieldAttribute(4, "int", 9, "num", "int", false, 152)]
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public int num;
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[DNAFieldAttribute(10, "int", "num_dmcache", "int", 4, false, 156)]
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[DNAFieldAttribute(4, "int", 10, "num_dmcache", "int", false, 156)]
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public int num_dmcache;
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[DNAFieldAttribute(11, "float", "fuv[4]", "System.Single[]", 16, false, 160)]
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[DNAFieldAttribute(16, "float", 11, "fuv[4]", "System.Single[]", false, 160)]
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public float[] fuv = new System.Single[4];
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[DNAFieldAttribute(12, "float", "foffset", "float", 4, false, 176)]
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[DNAFieldAttribute(4, "float", 12, "foffset", "float", false, 176)]
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public float foffset;
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[DNAFieldAttribute(13, "float", "size", "float", 4, false, 180)]
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[DNAFieldAttribute(4, "float", 13, "size", "float", false, 180)]
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public float size;
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[DNAFieldAttribute(14, "float", "sphdensity", "float", 4, false, 184)]
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[DNAFieldAttribute(4, "float", 14, "sphdensity", "float", false, 184)]
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public float sphdensity;
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[DNAFieldAttribute(15, "char", "_pad[4]", "System.Char[]", 4, false, 188)]
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[DNAFieldAttribute(4, "char", 15, "_pad[4]", "System.Char[]", false, 188)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(16, "int", "hair_index", "int", 4, false, 192)]
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[DNAFieldAttribute(4, "int", 16, "hair_index", "int", false, 192)]
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public int hair_index;
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[DNAFieldAttribute(17, "short", "flag", "short", 2, false, 196)]
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[DNAFieldAttribute(2, "short", 17, "flag", "short", false, 196)]
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public short flag;
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[DNAFieldAttribute(18, "short", "alive", "short", 2, false, 198)]
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[DNAFieldAttribute(2, "short", 18, "alive", "short", false, 198)]
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public short alive;
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public ParticleData() {
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this.state = default;
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this.prev_state = default;
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this.ptr_hair = default;
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this.ptr_keys = default;
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this.ptr_boid = default;
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this.hair = default;
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this.keys = default;
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this.boid = default;
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this.totkey = default;
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this.time = default;
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this.lifetime = default;
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@@ -77,9 +77,9 @@ namespace BlendFile.DNA {
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public ParticleData(
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ParticleKey state,
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ParticleKey prev_state,
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HairKey ptr_hair,
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ParticleKey ptr_keys,
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BoidParticle ptr_boid,
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HairKey hair,
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ParticleKey keys,
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BoidParticle boid,
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int totkey,
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float time,
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float lifetime,
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@@ -96,9 +96,9 @@ namespace BlendFile.DNA {
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short alive) {
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this.state = state;
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this.prev_state = prev_state;
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this.ptr_hair = ptr_hair;
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this.ptr_keys = ptr_keys;
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this.ptr_boid = ptr_boid;
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this.hair = hair;
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this.keys = keys;
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this.boid = boid;
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this.totkey = totkey;
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this.time = time;
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this.lifetime = lifetime;
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