Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,50 +15,50 @@ namespace BlendFile.DNA {
[DNAClassAttribute(783, "ParticleData", 200)]
public class ParticleData {
[DNAFieldAttribute(0, "ParticleKey", "state", "ParticleKey", 56, false, 0)]
[DNAFieldAttribute(56, "ParticleKey", 0, "state", "ParticleKey", false, 0)]
public ParticleKey state;
[DNAFieldAttribute(1, "ParticleKey", "prev_state", "ParticleKey", 56, false, 56)]
[DNAFieldAttribute(56, "ParticleKey", 1, "prev_state", "ParticleKey", false, 56)]
public ParticleKey prev_state;
[DNAFieldAttribute(2, "HairKey", "*hair", "HairKey", 8, true, 112)]
public HairKey ptr_hair;
[DNAFieldAttribute(3, "ParticleKey", "*keys", "ParticleKey", 8, true, 120)]
public ParticleKey ptr_keys;
[DNAFieldAttribute(4, "BoidParticle", "*boid", "BoidParticle", 8, true, 128)]
public BoidParticle ptr_boid;
[DNAFieldAttribute(5, "int", "totkey", "int", 4, false, 136)]
[DNAFieldAttribute(8, "HairKey", 2, "*hair", "HairKey", true, 112)]
public HairKey hair;
[DNAFieldAttribute(8, "ParticleKey", 3, "*keys", "ParticleKey", true, 120)]
public ParticleKey keys;
[DNAFieldAttribute(8, "BoidParticle", 4, "*boid", "BoidParticle", true, 128)]
public BoidParticle boid;
[DNAFieldAttribute(4, "int", 5, "totkey", "int", false, 136)]
public int totkey;
[DNAFieldAttribute(6, "float", "time", "float", 4, false, 140)]
[DNAFieldAttribute(4, "float", 6, "time", "float", false, 140)]
public float time;
[DNAFieldAttribute(7, "float", "lifetime", "float", 4, false, 144)]
[DNAFieldAttribute(4, "float", 7, "lifetime", "float", false, 144)]
public float lifetime;
[DNAFieldAttribute(8, "float", "dietime", "float", 4, false, 148)]
[DNAFieldAttribute(4, "float", 8, "dietime", "float", false, 148)]
public float dietime;
[DNAFieldAttribute(9, "int", "num", "int", 4, false, 152)]
[DNAFieldAttribute(4, "int", 9, "num", "int", false, 152)]
public int num;
[DNAFieldAttribute(10, "int", "num_dmcache", "int", 4, false, 156)]
[DNAFieldAttribute(4, "int", 10, "num_dmcache", "int", false, 156)]
public int num_dmcache;
[DNAFieldAttribute(11, "float", "fuv[4]", "System.Single[]", 16, false, 160)]
[DNAFieldAttribute(16, "float", 11, "fuv[4]", "System.Single[]", false, 160)]
public float[] fuv = new System.Single[4];
[DNAFieldAttribute(12, "float", "foffset", "float", 4, false, 176)]
[DNAFieldAttribute(4, "float", 12, "foffset", "float", false, 176)]
public float foffset;
[DNAFieldAttribute(13, "float", "size", "float", 4, false, 180)]
[DNAFieldAttribute(4, "float", 13, "size", "float", false, 180)]
public float size;
[DNAFieldAttribute(14, "float", "sphdensity", "float", 4, false, 184)]
[DNAFieldAttribute(4, "float", 14, "sphdensity", "float", false, 184)]
public float sphdensity;
[DNAFieldAttribute(15, "char", "_pad[4]", "System.Char[]", 4, false, 188)]
[DNAFieldAttribute(4, "char", 15, "_pad[4]", "System.Char[]", false, 188)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(16, "int", "hair_index", "int", 4, false, 192)]
[DNAFieldAttribute(4, "int", 16, "hair_index", "int", false, 192)]
public int hair_index;
[DNAFieldAttribute(17, "short", "flag", "short", 2, false, 196)]
[DNAFieldAttribute(2, "short", 17, "flag", "short", false, 196)]
public short flag;
[DNAFieldAttribute(18, "short", "alive", "short", 2, false, 198)]
[DNAFieldAttribute(2, "short", 18, "alive", "short", false, 198)]
public short alive;
public ParticleData() {
this.state = default;
this.prev_state = default;
this.ptr_hair = default;
this.ptr_keys = default;
this.ptr_boid = default;
this.hair = default;
this.keys = default;
this.boid = default;
this.totkey = default;
this.time = default;
this.lifetime = default;
@@ -77,9 +77,9 @@ namespace BlendFile.DNA {
public ParticleData(
ParticleKey state,
ParticleKey prev_state,
HairKey ptr_hair,
ParticleKey ptr_keys,
BoidParticle ptr_boid,
HairKey hair,
ParticleKey keys,
BoidParticle boid,
int totkey,
float time,
float lifetime,
@@ -96,9 +96,9 @@ namespace BlendFile.DNA {
short alive) {
this.state = state;
this.prev_state = prev_state;
this.ptr_hair = ptr_hair;
this.ptr_keys = ptr_keys;
this.ptr_boid = ptr_boid;
this.hair = hair;
this.keys = keys;
this.boid = boid;
this.totkey = totkey;
this.time = time;
this.lifetime = lifetime;