Regenerated codefiles
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@@ -15,33 +15,33 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(782, "ParticleDupliWeight", 32)]
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public class ParticleDupliWeight {
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[DNAFieldAttribute(0, "ParticleDupliWeight", "*next", "ParticleDupliWeight", 8, true, 0)]
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public ParticleDupliWeight ptr_next;
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[DNAFieldAttribute(1, "ParticleDupliWeight", "*prev", "ParticleDupliWeight", 8, true, 8)]
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public ParticleDupliWeight ptr_prev;
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[DNAFieldAttribute(2, "Object", "*ob", "Object", 8, true, 16)]
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public Object ptr_ob;
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[DNAFieldAttribute(3, "short", "count", "short", 2, false, 24)]
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[DNAFieldAttribute(8, "ParticleDupliWeight", 0, "*next", "ParticleDupliWeight", true, 0)]
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public ParticleDupliWeight next;
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[DNAFieldAttribute(8, "ParticleDupliWeight", 1, "*prev", "ParticleDupliWeight", true, 8)]
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public ParticleDupliWeight prev;
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[DNAFieldAttribute(8, "Object", 2, "*ob", "Object", true, 16)]
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public Object ob;
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[DNAFieldAttribute(2, "short", 3, "count", "short", false, 24)]
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public short count;
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[DNAFieldAttribute(4, "short", "flag", "short", 2, false, 26)]
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[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 26)]
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public short flag;
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[DNAFieldAttribute(5, "short", "index", "short", 2, false, 28)]
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[DNAFieldAttribute(2, "short", 5, "index", "short", false, 28)]
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public short index;
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[DNAFieldAttribute(6, "char", "_pad0[2]", "System.Char[]", 2, false, 30)]
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[DNAFieldAttribute(2, "char", 6, "_pad0[2]", "System.Char[]", false, 30)]
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public char[] _pad0 = new System.Char[2];
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public ParticleDupliWeight() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_ob = default;
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this.next = default;
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this.prev = default;
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this.ob = default;
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this.count = default;
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this.flag = default;
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this.index = default;
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this._pad0 = default;
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}
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public ParticleDupliWeight(ParticleDupliWeight ptr_next, ParticleDupliWeight ptr_prev, Object ptr_ob, short count, short flag, short index, char[] _pad0) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_ob = ptr_ob;
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public ParticleDupliWeight(ParticleDupliWeight next, ParticleDupliWeight prev, Object ob, short count, short flag, short index, char[] _pad0) {
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this.next = next;
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this.prev = prev;
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this.ob = ob;
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this.count = count;
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this.flag = flag;
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this.index = index;
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