Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,36 +15,36 @@ namespace BlendFile.DNA {
[DNAClassAttribute(781, "ParticleTarget", 40)]
public class ParticleTarget {
[DNAFieldAttribute(0, "ParticleTarget", "*next", "ParticleTarget", 8, true, 0)]
public ParticleTarget ptr_next;
[DNAFieldAttribute(1, "ParticleTarget", "*prev", "ParticleTarget", 8, true, 8)]
public ParticleTarget ptr_prev;
[DNAFieldAttribute(2, "Object", "*ob", "Object", 8, true, 16)]
public Object ptr_ob;
[DNAFieldAttribute(3, "int", "psys", "int", 4, false, 24)]
[DNAFieldAttribute(8, "ParticleTarget", 0, "*next", "ParticleTarget", true, 0)]
public ParticleTarget next;
[DNAFieldAttribute(8, "ParticleTarget", 1, "*prev", "ParticleTarget", true, 8)]
public ParticleTarget prev;
[DNAFieldAttribute(8, "Object", 2, "*ob", "Object", true, 16)]
public Object ob;
[DNAFieldAttribute(4, "int", 3, "psys", "int", false, 24)]
public int psys;
[DNAFieldAttribute(4, "short", "flag", "short", 2, false, 28)]
[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 28)]
public short flag;
[DNAFieldAttribute(5, "short", "mode", "short", 2, false, 30)]
[DNAFieldAttribute(2, "short", 5, "mode", "short", false, 30)]
public short mode;
[DNAFieldAttribute(6, "float", "time", "float", 4, false, 32)]
[DNAFieldAttribute(4, "float", 6, "time", "float", false, 32)]
public float time;
[DNAFieldAttribute(7, "float", "duration", "float", 4, false, 36)]
[DNAFieldAttribute(4, "float", 7, "duration", "float", false, 36)]
public float duration;
public ParticleTarget() {
this.ptr_next = default;
this.ptr_prev = default;
this.ptr_ob = default;
this.next = default;
this.prev = default;
this.ob = default;
this.psys = default;
this.flag = default;
this.mode = default;
this.time = default;
this.duration = default;
}
public ParticleTarget(ParticleTarget ptr_next, ParticleTarget ptr_prev, Object ptr_ob, int psys, short flag, short mode, float time, float duration) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
this.ptr_ob = ptr_ob;
public ParticleTarget(ParticleTarget next, ParticleTarget prev, Object ob, int psys, short flag, short mode, float time, float duration) {
this.next = next;
this.prev = prev;
this.ob = ob;
this.psys = psys;
this.flag = flag;
this.mode = mode;