Regenerated codefiles
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@@ -15,36 +15,36 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(781, "ParticleTarget", 40)]
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public class ParticleTarget {
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[DNAFieldAttribute(0, "ParticleTarget", "*next", "ParticleTarget", 8, true, 0)]
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public ParticleTarget ptr_next;
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[DNAFieldAttribute(1, "ParticleTarget", "*prev", "ParticleTarget", 8, true, 8)]
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public ParticleTarget ptr_prev;
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[DNAFieldAttribute(2, "Object", "*ob", "Object", 8, true, 16)]
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public Object ptr_ob;
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[DNAFieldAttribute(3, "int", "psys", "int", 4, false, 24)]
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[DNAFieldAttribute(8, "ParticleTarget", 0, "*next", "ParticleTarget", true, 0)]
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public ParticleTarget next;
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[DNAFieldAttribute(8, "ParticleTarget", 1, "*prev", "ParticleTarget", true, 8)]
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public ParticleTarget prev;
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[DNAFieldAttribute(8, "Object", 2, "*ob", "Object", true, 16)]
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public Object ob;
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[DNAFieldAttribute(4, "int", 3, "psys", "int", false, 24)]
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public int psys;
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[DNAFieldAttribute(4, "short", "flag", "short", 2, false, 28)]
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[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 28)]
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public short flag;
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[DNAFieldAttribute(5, "short", "mode", "short", 2, false, 30)]
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[DNAFieldAttribute(2, "short", 5, "mode", "short", false, 30)]
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public short mode;
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[DNAFieldAttribute(6, "float", "time", "float", 4, false, 32)]
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[DNAFieldAttribute(4, "float", 6, "time", "float", false, 32)]
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public float time;
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[DNAFieldAttribute(7, "float", "duration", "float", 4, false, 36)]
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[DNAFieldAttribute(4, "float", 7, "duration", "float", false, 36)]
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public float duration;
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public ParticleTarget() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.ptr_ob = default;
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this.next = default;
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this.prev = default;
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this.ob = default;
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this.psys = default;
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this.flag = default;
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this.mode = default;
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this.time = default;
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this.duration = default;
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}
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public ParticleTarget(ParticleTarget ptr_next, ParticleTarget ptr_prev, Object ptr_ob, int psys, short flag, short mode, float time, float duration) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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this.ptr_ob = ptr_ob;
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public ParticleTarget(ParticleTarget next, ParticleTarget prev, Object ob, int psys, short flag, short mode, float time, float duration) {
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this.next = next;
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this.prev = prev;
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this.ob = ob;
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this.psys = psys;
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this.flag = flag;
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this.mode = mode;
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