Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -14,14 +14,14 @@ namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(830, "PhysicsSettings", 24)]
public struct PhysicsSettings {
[DNAFieldAttribute(0, "float", "gravity[3]", "System.Single[]", 12, false, 0)]
public class PhysicsSettings {
[DNAFieldAttribute(12, "float", 0, "gravity[3]", "System.Single[]", false, 0)]
public float[] gravity = new System.Single[3];
[DNAFieldAttribute(1, "int", "flag", "int", 4, false, 12)]
[DNAFieldAttribute(4, "int", 1, "flag", "int", false, 12)]
public int flag;
[DNAFieldAttribute(2, "int", "quick_cache_step", "int", 4, false, 16)]
[DNAFieldAttribute(4, "int", 2, "quick_cache_step", "int", false, 16)]
public int quick_cache_step;
[DNAFieldAttribute(3, "char", "_pad0[4]", "System.Char[]", 4, false, 20)]
[DNAFieldAttribute(4, "char", 3, "_pad0[4]", "System.Char[]", false, 20)]
public char[] _pad0 = new System.Char[4];
public PhysicsSettings() {
this.gravity = default;