Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -14,16 +14,16 @@ namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(921, "PixelShaderFxData", 176)]
public struct PixelShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
public class PixelShaderFxData {
[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "int", "size[3]", "System.Int32[]", 12, false, 104)]
[DNAFieldAttribute(12, "int", 1, "size[3]", "System.Int32[]", false, 104)]
public int[] size = new System.Int32[3];
[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 116)]
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 116)]
public int flag;
[DNAFieldAttribute(3, "float", "rgba[4]", "System.Single[]", 16, false, 120)]
[DNAFieldAttribute(16, "float", 3, "rgba[4]", "System.Single[]", false, 120)]
public float[] rgba = new System.Single[4];
[DNAFieldAttribute(4, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 136)]
[DNAFieldAttribute(40, "ShaderFxData_Runtime", 4, "runtime", "ShaderFxData_Runtime", false, 136)]
public ShaderFxData_Runtime runtime;
public PixelShaderFxData() {
this.shaderfx = default;