Regenerated codefiles
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@@ -15,42 +15,42 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(770, "RigidBodyOb", 88)]
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public class RigidBodyOb {
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[DNAFieldAttribute(0, "short", "type", "short", 2, false, 0)]
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[DNAFieldAttribute(2, "short", 0, "type", "short", false, 0)]
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public short type;
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[DNAFieldAttribute(1, "short", "shape", "short", 2, false, 2)]
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[DNAFieldAttribute(2, "short", 1, "shape", "short", false, 2)]
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public short shape;
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 4)]
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 4)]
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public int flag;
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[DNAFieldAttribute(3, "int", "col_groups", "int", 4, false, 8)]
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[DNAFieldAttribute(4, "int", 3, "col_groups", "int", false, 8)]
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public int col_groups;
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[DNAFieldAttribute(4, "short", "mesh_source", "short", 2, false, 12)]
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[DNAFieldAttribute(2, "short", 4, "mesh_source", "short", false, 12)]
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public short mesh_source;
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[DNAFieldAttribute(5, "char", "_pad[2]", "System.Char[]", 2, false, 14)]
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[DNAFieldAttribute(2, "char", 5, "_pad[2]", "System.Char[]", false, 14)]
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public char[] _pad = new System.Char[2];
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[DNAFieldAttribute(6, "float", "mass", "float", 4, false, 16)]
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[DNAFieldAttribute(4, "float", 6, "mass", "float", false, 16)]
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public float mass;
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[DNAFieldAttribute(7, "float", "friction", "float", 4, false, 20)]
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[DNAFieldAttribute(4, "float", 7, "friction", "float", false, 20)]
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public float friction;
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[DNAFieldAttribute(8, "float", "restitution", "float", 4, false, 24)]
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[DNAFieldAttribute(4, "float", 8, "restitution", "float", false, 24)]
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public float restitution;
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[DNAFieldAttribute(9, "float", "margin", "float", 4, false, 28)]
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[DNAFieldAttribute(4, "float", 9, "margin", "float", false, 28)]
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public float margin;
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[DNAFieldAttribute(10, "float", "lin_damping", "float", 4, false, 32)]
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[DNAFieldAttribute(4, "float", 10, "lin_damping", "float", false, 32)]
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public float lin_damping;
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[DNAFieldAttribute(11, "float", "ang_damping", "float", 4, false, 36)]
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[DNAFieldAttribute(4, "float", 11, "ang_damping", "float", false, 36)]
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public float ang_damping;
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[DNAFieldAttribute(12, "float", "lin_sleep_thresh", "float", 4, false, 40)]
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[DNAFieldAttribute(4, "float", 12, "lin_sleep_thresh", "float", false, 40)]
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public float lin_sleep_thresh;
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[DNAFieldAttribute(13, "float", "ang_sleep_thresh", "float", 4, false, 44)]
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[DNAFieldAttribute(4, "float", 13, "ang_sleep_thresh", "float", false, 44)]
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public float ang_sleep_thresh;
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[DNAFieldAttribute(14, "float", "orn[4]", "System.Single[]", 16, false, 48)]
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[DNAFieldAttribute(16, "float", 14, "orn[4]", "System.Single[]", false, 48)]
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public float[] orn = new System.Single[4];
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[DNAFieldAttribute(15, "float", "pos[3]", "System.Single[]", 12, false, 64)]
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[DNAFieldAttribute(12, "float", 15, "pos[3]", "System.Single[]", false, 64)]
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public float[] pos = new System.Single[3];
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[DNAFieldAttribute(16, "char", "_pad1[4]", "System.Char[]", 4, false, 76)]
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[DNAFieldAttribute(4, "char", 16, "_pad1[4]", "System.Char[]", false, 76)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(17, "RigidBodyOb_Shared", "*shared", "RigidBodyOb_Shared", 8, true, 80)]
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public RigidBodyOb_Shared ptr_shared;
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[DNAFieldAttribute(8, "RigidBodyOb_Shared", 17, "*shared", "RigidBodyOb_Shared", true, 80)]
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public RigidBodyOb_Shared shared;
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public RigidBodyOb() {
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this.type = default;
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this.shape = default;
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@@ -69,7 +69,7 @@ namespace BlendFile.DNA {
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this.orn = default;
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this.pos = default;
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this._pad1 = default;
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this.ptr_shared = default;
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this.shared = default;
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}
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public RigidBodyOb(
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short type,
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@@ -89,7 +89,7 @@ namespace BlendFile.DNA {
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float[] orn,
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float[] pos,
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char[] _pad1,
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RigidBodyOb_Shared ptr_shared) {
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RigidBodyOb_Shared shared) {
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this.type = type;
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this.shape = shape;
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this.flag = flag;
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@@ -107,7 +107,7 @@ namespace BlendFile.DNA {
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this.orn = orn;
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this.pos = pos;
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this._pad1 = _pad1;
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this.ptr_shared = ptr_shared;
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this.shared = shared;
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}
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}
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}
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