Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,42 +15,42 @@ namespace BlendFile.DNA {
[DNAClassAttribute(799, "SceneRenderLayer", 192)]
public class SceneRenderLayer {
[DNAFieldAttribute(0, "SceneRenderLayer", "*next", "SceneRenderLayer", 8, true, 0)]
public SceneRenderLayer ptr_next;
[DNAFieldAttribute(1, "SceneRenderLayer", "*prev", "SceneRenderLayer", 8, true, 8)]
public SceneRenderLayer ptr_prev;
[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
[DNAFieldAttribute(8, "SceneRenderLayer", 0, "*next", "SceneRenderLayer", true, 0)]
public SceneRenderLayer next;
[DNAFieldAttribute(8, "SceneRenderLayer", 1, "*prev", "SceneRenderLayer", true, 8)]
public SceneRenderLayer prev;
[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
public char[] name = new System.Char[64];
[DNAFieldAttribute(3, "Material", "*mat_override", "Material", 8, true, 80)]
public Material ptr_mat_override;
[DNAFieldAttribute(4, "World", "*world_override", "World", 8, true, 88)]
public World ptr_world_override;
[DNAFieldAttribute(5, "int", "lay", "int", 4, false, 96)]
[DNAFieldAttribute(8, "Material", 3, "*mat_override", "Material", true, 80)]
public Material mat_override;
[DNAFieldAttribute(8, "World", 4, "*world_override", "World", true, 88)]
public World world_override;
[DNAFieldAttribute(4, "int", 5, "lay", "int", false, 96)]
public int lay;
[DNAFieldAttribute(6, "int", "lay_zmask", "int", 4, false, 100)]
[DNAFieldAttribute(4, "int", 6, "lay_zmask", "int", false, 100)]
public int lay_zmask;
[DNAFieldAttribute(7, "int", "lay_exclude", "int", 4, false, 104)]
[DNAFieldAttribute(4, "int", 7, "lay_exclude", "int", false, 104)]
public int lay_exclude;
[DNAFieldAttribute(8, "int", "layflag", "int", 4, false, 108)]
[DNAFieldAttribute(4, "int", 8, "layflag", "int", false, 108)]
public int layflag;
[DNAFieldAttribute(9, "int", "passflag", "int", 4, false, 112)]
[DNAFieldAttribute(4, "int", 9, "passflag", "int", false, 112)]
public int passflag;
[DNAFieldAttribute(10, "int", "pass_xor", "int", 4, false, 116)]
[DNAFieldAttribute(4, "int", 10, "pass_xor", "int", false, 116)]
public int pass_xor;
[DNAFieldAttribute(11, "int", "samples", "int", 4, false, 120)]
[DNAFieldAttribute(4, "int", 11, "samples", "int", false, 120)]
public int samples;
[DNAFieldAttribute(12, "float", "pass_alpha_threshold", "float", 4, false, 124)]
[DNAFieldAttribute(4, "float", 12, "pass_alpha_threshold", "float", false, 124)]
public float pass_alpha_threshold;
[DNAFieldAttribute(13, "IDProperty", "*prop", "IDProperty", 8, true, 128)]
public IDProperty ptr_prop;
[DNAFieldAttribute(14, "FreestyleConfig", "freestyleConfig", "FreestyleConfig", 56, false, 136)]
[DNAFieldAttribute(8, "IDProperty", 13, "*prop", "IDProperty", true, 128)]
public IDProperty prop;
[DNAFieldAttribute(56, "FreestyleConfig", 14, "freestyleConfig", "FreestyleConfig", false, 136)]
public FreestyleConfig freestyleConfig;
public SceneRenderLayer() {
this.ptr_next = default;
this.ptr_prev = default;
this.next = default;
this.prev = default;
this.name = default;
this.ptr_mat_override = default;
this.ptr_world_override = default;
this.mat_override = default;
this.world_override = default;
this.lay = default;
this.lay_zmask = default;
this.lay_exclude = default;
@@ -59,15 +59,15 @@ namespace BlendFile.DNA {
this.pass_xor = default;
this.samples = default;
this.pass_alpha_threshold = default;
this.ptr_prop = default;
this.prop = default;
this.freestyleConfig = default;
}
public SceneRenderLayer(SceneRenderLayer ptr_next, SceneRenderLayer ptr_prev, char[] name, Material ptr_mat_override, World ptr_world_override, int lay, int lay_zmask, int lay_exclude, int layflag, int passflag, int pass_xor, int samples, float pass_alpha_threshold, IDProperty ptr_prop, FreestyleConfig freestyleConfig) {
this.ptr_next = ptr_next;
this.ptr_prev = ptr_prev;
public SceneRenderLayer(SceneRenderLayer next, SceneRenderLayer prev, char[] name, Material mat_override, World world_override, int lay, int lay_zmask, int lay_exclude, int layflag, int passflag, int pass_xor, int samples, float pass_alpha_threshold, IDProperty prop, FreestyleConfig freestyleConfig) {
this.next = next;
this.prev = prev;
this.name = name;
this.ptr_mat_override = ptr_mat_override;
this.ptr_world_override = ptr_world_override;
this.mat_override = mat_override;
this.world_override = world_override;
this.lay = lay;
this.lay_zmask = lay_zmask;
this.lay_exclude = lay_exclude;
@@ -76,7 +76,7 @@ namespace BlendFile.DNA {
this.pass_xor = pass_xor;
this.samples = samples;
this.pass_alpha_threshold = pass_alpha_threshold;
this.ptr_prop = ptr_prop;
this.prop = prop;
this.freestyleConfig = freestyleConfig;
}
}