Regenerated codefiles
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@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(800, "SceneRenderView", 152)]
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public class SceneRenderView {
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[DNAFieldAttribute(0, "SceneRenderView", "*next", "SceneRenderView", 8, true, 0)]
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public SceneRenderView ptr_next;
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[DNAFieldAttribute(1, "SceneRenderView", "*prev", "SceneRenderView", 8, true, 8)]
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public SceneRenderView ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
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[DNAFieldAttribute(8, "SceneRenderView", 0, "*next", "SceneRenderView", true, 0)]
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public SceneRenderView next;
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[DNAFieldAttribute(8, "SceneRenderView", 1, "*prev", "SceneRenderView", true, 8)]
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public SceneRenderView prev;
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[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "char", "suffix[64]", "System.Char[]", 64, false, 80)]
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[DNAFieldAttribute(64, "char", 3, "suffix[64]", "System.Char[]", false, 80)]
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public char[] suffix = new System.Char[64];
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[DNAFieldAttribute(4, "int", "viewflag", "int", 4, false, 144)]
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[DNAFieldAttribute(4, "int", 4, "viewflag", "int", false, 144)]
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public int viewflag;
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[DNAFieldAttribute(5, "char", "_pad2[4]", "System.Char[]", 4, false, 148)]
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[DNAFieldAttribute(4, "char", 5, "_pad2[4]", "System.Char[]", false, 148)]
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public char[] _pad2 = new System.Char[4];
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public SceneRenderView() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.name = default;
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this.suffix = default;
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this.viewflag = default;
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this._pad2 = default;
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}
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public SceneRenderView(SceneRenderView ptr_next, SceneRenderView ptr_prev, char[] name, char[] suffix, int viewflag, char[] _pad2) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public SceneRenderView(SceneRenderView next, SceneRenderView prev, char[] name, char[] suffix, int viewflag, char[] _pad2) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.suffix = suffix;
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this.viewflag = viewflag;
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