Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
[DNAClassAttribute(915, "ShaderFxData_Runtime", 40)]
public class ShaderFxData_Runtime {
[DNAFieldAttribute(0, "float", "loc[3]", "System.Single[]", 12, false, 0)]
[DNAFieldAttribute(12, "float", 0, "loc[3]", "System.Single[]", false, 0)]
public float[] loc = new System.Single[3];
[DNAFieldAttribute(1, "char", "_pad[4]", "System.Char[]", 4, false, 12)]
[DNAFieldAttribute(4, "char", 1, "_pad[4]", "System.Char[]", false, 12)]
public char[] _pad = new System.Char[4];
[DNAFieldAttribute(2, "DRWShadingGroup", "*fx_sh", "DRWShadingGroup", 8, true, 16)]
public DRWShadingGroup ptr_fx_sh;
[DNAFieldAttribute(3, "DRWShadingGroup", "*fx_sh_b", "DRWShadingGroup", 8, true, 24)]
public DRWShadingGroup ptr_fx_sh_b;
[DNAFieldAttribute(4, "DRWShadingGroup", "*fx_sh_c", "DRWShadingGroup", 8, true, 32)]
public DRWShadingGroup ptr_fx_sh_c;
[DNAFieldAttribute(8, "DRWShadingGroup", 2, "*fx_sh", "DRWShadingGroup", true, 16)]
public DRWShadingGroup fx_sh;
[DNAFieldAttribute(8, "DRWShadingGroup", 3, "*fx_sh_b", "DRWShadingGroup", true, 24)]
public DRWShadingGroup fx_sh_b;
[DNAFieldAttribute(8, "DRWShadingGroup", 4, "*fx_sh_c", "DRWShadingGroup", true, 32)]
public DRWShadingGroup fx_sh_c;
public ShaderFxData_Runtime() {
this.loc = default;
this._pad = default;
this.ptr_fx_sh = default;
this.ptr_fx_sh_b = default;
this.ptr_fx_sh_c = default;
this.fx_sh = default;
this.fx_sh_b = default;
this.fx_sh_c = default;
}
public ShaderFxData_Runtime(float[] loc, char[] _pad, DRWShadingGroup ptr_fx_sh, DRWShadingGroup ptr_fx_sh_b, DRWShadingGroup ptr_fx_sh_c) {
public ShaderFxData_Runtime(float[] loc, char[] _pad, DRWShadingGroup fx_sh, DRWShadingGroup fx_sh_b, DRWShadingGroup fx_sh_c) {
this.loc = loc;
this._pad = _pad;
this.ptr_fx_sh = ptr_fx_sh;
this.ptr_fx_sh_b = ptr_fx_sh_b;
this.ptr_fx_sh_c = ptr_fx_sh_c;
this.fx_sh = fx_sh;
this.fx_sh_b = fx_sh_b;
this.fx_sh_c = fx_sh_c;
}
}
}