Regenerated codefiles
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@@ -14,16 +14,16 @@ namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(1007, "SolidLight", 56)]
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public struct SolidLight {
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[DNAFieldAttribute(0, "int", "flag", "int", 4, false, 0)]
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public class SolidLight {
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[DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)]
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public int flag;
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[DNAFieldAttribute(1, "float", "smooth", "float", 4, false, 4)]
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[DNAFieldAttribute(4, "float", 1, "smooth", "float", false, 4)]
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public float smooth;
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[DNAFieldAttribute(2, "float", "col[4]", "System.Single[]", 16, false, 8)]
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[DNAFieldAttribute(16, "float", 2, "col[4]", "System.Single[]", false, 8)]
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public float[] col = new System.Single[4];
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[DNAFieldAttribute(3, "float", "spec[4]", "System.Single[]", 16, false, 24)]
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[DNAFieldAttribute(16, "float", 3, "spec[4]", "System.Single[]", false, 24)]
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public float[] spec = new System.Single[4];
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[DNAFieldAttribute(4, "float", "vec[4]", "System.Single[]", 16, false, 40)]
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[DNAFieldAttribute(16, "float", 4, "vec[4]", "System.Single[]", false, 40)]
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public float[] vec = new System.Single[4];
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public SolidLight() {
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this.flag = default;
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