Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -14,16 +14,16 @@ namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(1007, "SolidLight", 56)]
public struct SolidLight {
[DNAFieldAttribute(0, "int", "flag", "int", 4, false, 0)]
public class SolidLight {
[DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)]
public int flag;
[DNAFieldAttribute(1, "float", "smooth", "float", 4, false, 4)]
[DNAFieldAttribute(4, "float", 1, "smooth", "float", false, 4)]
public float smooth;
[DNAFieldAttribute(2, "float", "col[4]", "System.Single[]", 16, false, 8)]
[DNAFieldAttribute(16, "float", 2, "col[4]", "System.Single[]", false, 8)]
public float[] col = new System.Single[4];
[DNAFieldAttribute(3, "float", "spec[4]", "System.Single[]", 16, false, 24)]
[DNAFieldAttribute(16, "float", 3, "spec[4]", "System.Single[]", false, 24)]
public float[] spec = new System.Single[4];
[DNAFieldAttribute(4, "float", "vec[4]", "System.Single[]", 16, false, 40)]
[DNAFieldAttribute(16, "float", 4, "vec[4]", "System.Single[]", false, 40)]
public float[] vec = new System.Single[4];
public SolidLight() {
this.flag = default;