Regenerated codefiles
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@@ -15,65 +15,65 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(937, "SpaceSeq", 280)]
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public class SpaceSeq {
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[DNAFieldAttribute(0, "SpaceLink", "*next", "SpaceLink", 8, true, 0)]
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public SpaceLink ptr_next;
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[DNAFieldAttribute(1, "SpaceLink", "*prev", "SpaceLink", 8, true, 8)]
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public SpaceLink ptr_prev;
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[DNAFieldAttribute(2, "ListBase", "regionbase", "ListBase", 16, false, 16)]
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[DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)]
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public SpaceLink next;
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[DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)]
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public SpaceLink prev;
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[DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)]
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public ListBase regionbase;
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[DNAFieldAttribute(3, "char", "spacetype", "char", 1, false, 32)]
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[DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)]
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public char spacetype;
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[DNAFieldAttribute(4, "char", "link_flag", "char", 1, false, 33)]
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[DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)]
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public char link_flag;
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[DNAFieldAttribute(5, "char", "_pad0[6]", "System.Char[]", 6, false, 34)]
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[DNAFieldAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", false, 34)]
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public char[] _pad0 = new System.Char[6];
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[DNAFieldAttribute(6, "View2D", "v2d", "View2D", 152, false, 40)]
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[DNAFieldAttribute(152, "View2D", 6, "v2d", "View2D", false, 40)]
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public View2D v2d;
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[DNAFieldAttribute(7, "float", "xof", "float", 4, false, 192)]
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[DNAFieldAttribute(4, "float", 7, "xof", "float", false, 192)]
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public float xof;
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[DNAFieldAttribute(8, "float", "yof", "float", 4, false, 196)]
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[DNAFieldAttribute(4, "float", 8, "yof", "float", false, 196)]
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public float yof;
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[DNAFieldAttribute(9, "short", "mainb", "short", 2, false, 200)]
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[DNAFieldAttribute(2, "short", 9, "mainb", "short", false, 200)]
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public short mainb;
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[DNAFieldAttribute(10, "short", "render_size", "short", 2, false, 202)]
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[DNAFieldAttribute(2, "short", 10, "render_size", "short", false, 202)]
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public short render_size;
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[DNAFieldAttribute(11, "short", "chanshown", "short", 2, false, 204)]
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[DNAFieldAttribute(2, "short", 11, "chanshown", "short", false, 204)]
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public short chanshown;
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[DNAFieldAttribute(12, "short", "zebra", "short", 2, false, 206)]
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[DNAFieldAttribute(2, "short", 12, "zebra", "short", false, 206)]
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public short zebra;
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[DNAFieldAttribute(13, "int", "flag", "int", 4, false, 208)]
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[DNAFieldAttribute(4, "int", 13, "flag", "int", false, 208)]
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public int flag;
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[DNAFieldAttribute(14, "float", "zoom", "float", 4, false, 212)]
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[DNAFieldAttribute(4, "float", 14, "zoom", "float", false, 212)]
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public float zoom;
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[DNAFieldAttribute(15, "char", "view", "char", 1, false, 216)]
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[DNAFieldAttribute(1, "char", 15, "view", "char", false, 216)]
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public char view;
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[DNAFieldAttribute(16, "char", "overlay_type", "char", 1, false, 217)]
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[DNAFieldAttribute(1, "char", 16, "overlay_type", "char", false, 217)]
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public char overlay_type;
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[DNAFieldAttribute(17, "char", "draw_flag", "char", 1, false, 218)]
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[DNAFieldAttribute(1, "char", 17, "draw_flag", "char", false, 218)]
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public char draw_flag;
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[DNAFieldAttribute(18, "char", "gizmo_flag", "char", 1, false, 219)]
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[DNAFieldAttribute(1, "char", 18, "gizmo_flag", "char", false, 219)]
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public char gizmo_flag;
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[DNAFieldAttribute(19, "char", "_pad[4]", "System.Char[]", 4, false, 220)]
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[DNAFieldAttribute(4, "char", 19, "_pad[4]", "System.Char[]", false, 220)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(20, "float", "cursor[2]", "System.Single[]", 8, false, 224)]
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[DNAFieldAttribute(8, "float", 20, "cursor[2]", "System.Single[]", false, 224)]
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public float[] cursor = new System.Single[2];
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[DNAFieldAttribute(21, "bGPdata", "*gpd", "bGPdata", 8, true, 232)]
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public bGPdata ptr_gpd;
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[DNAFieldAttribute(22, "SequencerPreviewOverlay", "preview_overlay", "SequencerPreviewOverlay", 8, false, 240)]
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[DNAFieldAttribute(8, "bGPdata", 21, "*gpd", "bGPdata", true, 232)]
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public bGPdata gpd;
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[DNAFieldAttribute(8, "SequencerPreviewOverlay", 22, "preview_overlay", "SequencerPreviewOverlay", false, 240)]
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public SequencerPreviewOverlay preview_overlay;
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[DNAFieldAttribute(23, "SequencerTimelineOverlay", "timeline_overlay", "SequencerTimelineOverlay", 8, false, 248)]
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[DNAFieldAttribute(8, "SequencerTimelineOverlay", 23, "timeline_overlay", "SequencerTimelineOverlay", false, 248)]
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public SequencerTimelineOverlay timeline_overlay;
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[DNAFieldAttribute(24, "SequencerCacheOverlay", "cache_overlay", "SequencerCacheOverlay", 8, false, 256)]
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[DNAFieldAttribute(8, "SequencerCacheOverlay", 24, "cache_overlay", "SequencerCacheOverlay", false, 256)]
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public SequencerCacheOverlay cache_overlay;
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[DNAFieldAttribute(25, "char", "multiview_eye", "char", 1, false, 264)]
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[DNAFieldAttribute(1, "char", 25, "multiview_eye", "char", false, 264)]
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public char multiview_eye;
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[DNAFieldAttribute(26, "char", "_pad2[7]", "System.Char[]", 7, false, 265)]
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[DNAFieldAttribute(7, "char", 26, "_pad2[7]", "System.Char[]", false, 265)]
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public char[] _pad2 = new System.Char[7];
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[DNAFieldAttribute(27, "SpaceSeq_Runtime", "*runtime", "SpaceSeq_Runtime", 8, true, 272)]
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public SpaceSeq_Runtime ptr_runtime;
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[DNAFieldAttribute(8, "SpaceSeq_Runtime", 27, "*runtime", "SpaceSeq_Runtime", true, 272)]
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public SpaceSeq_Runtime runtime;
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public SpaceSeq() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.regionbase = default;
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this.spacetype = default;
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this.link_flag = default;
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@@ -93,17 +93,17 @@ namespace BlendFile.DNA {
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this.gizmo_flag = default;
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this._pad = default;
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this.cursor = default;
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this.ptr_gpd = default;
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this.gpd = default;
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this.preview_overlay = default;
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this.timeline_overlay = default;
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this.cache_overlay = default;
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this.multiview_eye = default;
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this._pad2 = default;
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this.ptr_runtime = default;
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this.runtime = default;
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}
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public SpaceSeq(
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SpaceLink ptr_next,
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SpaceLink ptr_prev,
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SpaceLink next,
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SpaceLink prev,
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ListBase regionbase,
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char spacetype,
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char link_flag,
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@@ -123,15 +123,15 @@ namespace BlendFile.DNA {
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char gizmo_flag,
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char[] _pad,
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float[] cursor,
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bGPdata ptr_gpd,
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bGPdata gpd,
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SequencerPreviewOverlay preview_overlay,
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SequencerTimelineOverlay timeline_overlay,
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SequencerCacheOverlay cache_overlay,
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char multiview_eye,
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char[] _pad2,
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SpaceSeq_Runtime ptr_runtime) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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SpaceSeq_Runtime runtime) {
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this.next = next;
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this.prev = prev;
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this.regionbase = regionbase;
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this.spacetype = spacetype;
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this.link_flag = link_flag;
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@@ -151,13 +151,13 @@ namespace BlendFile.DNA {
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this.gizmo_flag = gizmo_flag;
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this._pad = _pad;
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this.cursor = cursor;
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this.ptr_gpd = ptr_gpd;
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this.gpd = gpd;
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this.preview_overlay = preview_overlay;
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this.timeline_overlay = timeline_overlay;
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this.cache_overlay = cache_overlay;
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this.multiview_eye = multiview_eye;
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this._pad2 = _pad2;
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this.ptr_runtime = ptr_runtime;
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this.runtime = runtime;
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}
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}
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}
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