Regenerated codefiles
This commit is contained in:
@@ -15,40 +15,40 @@ namespace BlendFile.DNA {
|
||||
|
||||
[DNAClassAttribute(972, "Speaker", 272)]
|
||||
public class Speaker {
|
||||
[DNAFieldAttribute(0, "ID", "id", "ID", 208, false, 0)]
|
||||
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
|
||||
public ID id;
|
||||
[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true, 208)]
|
||||
public AnimData ptr_adt;
|
||||
[DNAFieldAttribute(2, "bSound", "*sound", "bSound", 8, true, 216)]
|
||||
public bSound ptr_sound;
|
||||
[DNAFieldAttribute(3, "float", "volume_max", "float", 4, false, 224)]
|
||||
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
|
||||
public AnimData adt;
|
||||
[DNAFieldAttribute(8, "bSound", 2, "*sound", "bSound", true, 216)]
|
||||
public bSound sound;
|
||||
[DNAFieldAttribute(4, "float", 3, "volume_max", "float", false, 224)]
|
||||
public float volume_max;
|
||||
[DNAFieldAttribute(4, "float", "volume_min", "float", 4, false, 228)]
|
||||
[DNAFieldAttribute(4, "float", 4, "volume_min", "float", false, 228)]
|
||||
public float volume_min;
|
||||
[DNAFieldAttribute(5, "float", "distance_max", "float", 4, false, 232)]
|
||||
[DNAFieldAttribute(4, "float", 5, "distance_max", "float", false, 232)]
|
||||
public float distance_max;
|
||||
[DNAFieldAttribute(6, "float", "distance_reference", "float", 4, false, 236)]
|
||||
[DNAFieldAttribute(4, "float", 6, "distance_reference", "float", false, 236)]
|
||||
public float distance_reference;
|
||||
[DNAFieldAttribute(7, "float", "attenuation", "float", 4, false, 240)]
|
||||
[DNAFieldAttribute(4, "float", 7, "attenuation", "float", false, 240)]
|
||||
public float attenuation;
|
||||
[DNAFieldAttribute(8, "float", "cone_angle_outer", "float", 4, false, 244)]
|
||||
[DNAFieldAttribute(4, "float", 8, "cone_angle_outer", "float", false, 244)]
|
||||
public float cone_angle_outer;
|
||||
[DNAFieldAttribute(9, "float", "cone_angle_inner", "float", 4, false, 248)]
|
||||
[DNAFieldAttribute(4, "float", 9, "cone_angle_inner", "float", false, 248)]
|
||||
public float cone_angle_inner;
|
||||
[DNAFieldAttribute(10, "float", "cone_volume_outer", "float", 4, false, 252)]
|
||||
[DNAFieldAttribute(4, "float", 10, "cone_volume_outer", "float", false, 252)]
|
||||
public float cone_volume_outer;
|
||||
[DNAFieldAttribute(11, "float", "volume", "float", 4, false, 256)]
|
||||
[DNAFieldAttribute(4, "float", 11, "volume", "float", false, 256)]
|
||||
public float volume;
|
||||
[DNAFieldAttribute(12, "float", "pitch", "float", 4, false, 260)]
|
||||
[DNAFieldAttribute(4, "float", 12, "pitch", "float", false, 260)]
|
||||
public float pitch;
|
||||
[DNAFieldAttribute(13, "short", "flag", "short", 2, false, 264)]
|
||||
[DNAFieldAttribute(2, "short", 13, "flag", "short", false, 264)]
|
||||
public short flag;
|
||||
[DNAFieldAttribute(14, "char", "_pad1[6]", "System.Char[]", 6, false, 266)]
|
||||
[DNAFieldAttribute(6, "char", 14, "_pad1[6]", "System.Char[]", false, 266)]
|
||||
public char[] _pad1 = new System.Char[6];
|
||||
public Speaker() {
|
||||
this.id = default;
|
||||
this.ptr_adt = default;
|
||||
this.ptr_sound = default;
|
||||
this.adt = default;
|
||||
this.sound = default;
|
||||
this.volume_max = default;
|
||||
this.volume_min = default;
|
||||
this.distance_max = default;
|
||||
@@ -62,10 +62,10 @@ namespace BlendFile.DNA {
|
||||
this.flag = default;
|
||||
this._pad1 = default;
|
||||
}
|
||||
public Speaker(ID id, AnimData ptr_adt, bSound ptr_sound, float volume_max, float volume_min, float distance_max, float distance_reference, float attenuation, float cone_angle_outer, float cone_angle_inner, float cone_volume_outer, float volume, float pitch, short flag, char[] _pad1) {
|
||||
public Speaker(ID id, AnimData adt, bSound sound, float volume_max, float volume_min, float distance_max, float distance_reference, float attenuation, float cone_angle_outer, float cone_angle_inner, float cone_volume_outer, float volume, float pitch, short flag, char[] _pad1) {
|
||||
this.id = id;
|
||||
this.ptr_adt = ptr_adt;
|
||||
this.ptr_sound = ptr_sound;
|
||||
this.adt = adt;
|
||||
this.sound = sound;
|
||||
this.volume_max = volume_max;
|
||||
this.volume_min = volume_min;
|
||||
this.distance_max = distance_max;
|
||||
|
||||
Reference in New Issue
Block a user