Regenerated codefiles
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@@ -15,46 +15,46 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(971, "SpreadsheetRowFilter", 152)]
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public class SpreadsheetRowFilter {
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[DNAFieldAttribute(0, "SpreadsheetRowFilter", "*next", "SpreadsheetRowFilter", 8, true, 0)]
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public SpreadsheetRowFilter ptr_next;
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[DNAFieldAttribute(1, "SpreadsheetRowFilter", "*prev", "SpreadsheetRowFilter", 8, true, 8)]
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public SpreadsheetRowFilter ptr_prev;
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[DNAFieldAttribute(2, "char", "column_name[64]", "System.Char[]", 64, false, 16)]
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[DNAFieldAttribute(8, "SpreadsheetRowFilter", 0, "*next", "SpreadsheetRowFilter", true, 0)]
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public SpreadsheetRowFilter next;
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[DNAFieldAttribute(8, "SpreadsheetRowFilter", 1, "*prev", "SpreadsheetRowFilter", true, 8)]
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public SpreadsheetRowFilter prev;
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[DNAFieldAttribute(64, "char", 2, "column_name[64]", "System.Char[]", false, 16)]
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public char[] column_name = new System.Char[64];
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[DNAFieldAttribute(3, "uchar", "operation", "uchar", 1, false, 80)]
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[DNAFieldAttribute(1, "uchar", 3, "operation", "uchar", false, 80)]
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public byte operation;
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[DNAFieldAttribute(4, "uchar", "flag", "uchar", 1, false, 81)]
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[DNAFieldAttribute(1, "uchar", 4, "flag", "uchar", false, 81)]
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public byte flag;
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[DNAFieldAttribute(5, "char", "_pad0[2]", "System.Char[]", 2, false, 82)]
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[DNAFieldAttribute(2, "char", 5, "_pad0[2]", "System.Char[]", false, 82)]
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public char[] _pad0 = new System.Char[2];
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[DNAFieldAttribute(6, "int", "value_int", "int", 4, false, 84)]
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[DNAFieldAttribute(4, "int", 6, "value_int", "int", false, 84)]
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public int value_int;
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[DNAFieldAttribute(7, "int", "value_int2[2]", "System.Int32[]", 8, false, 88)]
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[DNAFieldAttribute(8, "int", 7, "value_int2[2]", "System.Int32[]", false, 88)]
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public int[] value_int2 = new System.Int32[2];
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[DNAFieldAttribute(8, "char", "*value_string", "char", 8, true, 96)]
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public char ptr_value_string;
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[DNAFieldAttribute(9, "float", "value_float", "float", 4, false, 104)]
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[DNAFieldAttribute(8, "char", 8, "*value_string", "char", true, 96)]
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public char value_string;
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[DNAFieldAttribute(4, "float", 9, "value_float", "float", false, 104)]
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public float value_float;
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[DNAFieldAttribute(10, "float", "threshold", "float", 4, false, 108)]
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[DNAFieldAttribute(4, "float", 10, "threshold", "float", false, 108)]
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public float threshold;
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[DNAFieldAttribute(11, "float", "value_float2[2]", "System.Single[]", 8, false, 112)]
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[DNAFieldAttribute(8, "float", 11, "value_float2[2]", "System.Single[]", false, 112)]
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public float[] value_float2 = new System.Single[2];
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[DNAFieldAttribute(12, "float", "value_float3[3]", "System.Single[]", 12, false, 120)]
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[DNAFieldAttribute(12, "float", 12, "value_float3[3]", "System.Single[]", false, 120)]
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public float[] value_float3 = new System.Single[3];
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[DNAFieldAttribute(13, "float", "value_color[4]", "System.Single[]", 16, false, 132)]
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[DNAFieldAttribute(16, "float", 13, "value_color[4]", "System.Single[]", false, 132)]
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public float[] value_color = new System.Single[4];
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[DNAFieldAttribute(14, "char", "_pad1[4]", "System.Char[]", 4, false, 148)]
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[DNAFieldAttribute(4, "char", 14, "_pad1[4]", "System.Char[]", false, 148)]
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public char[] _pad1 = new System.Char[4];
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public SpreadsheetRowFilter() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.column_name = default;
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this.operation = default;
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this.flag = default;
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this._pad0 = default;
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this.value_int = default;
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this.value_int2 = default;
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this.ptr_value_string = default;
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this.value_string = default;
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this.value_float = default;
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this.threshold = default;
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this.value_float2 = default;
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@@ -62,16 +62,16 @@ namespace BlendFile.DNA {
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this.value_color = default;
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this._pad1 = default;
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}
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public SpreadsheetRowFilter(SpreadsheetRowFilter ptr_next, SpreadsheetRowFilter ptr_prev, char[] column_name, byte operation, byte flag, char[] _pad0, int value_int, int[] value_int2, char ptr_value_string, float value_float, float threshold, float[] value_float2, float[] value_float3, float[] value_color, char[] _pad1) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public SpreadsheetRowFilter(SpreadsheetRowFilter next, SpreadsheetRowFilter prev, char[] column_name, byte operation, byte flag, char[] _pad0, int value_int, int[] value_int2, char value_string, float value_float, float threshold, float[] value_float2, float[] value_float3, float[] value_color, char[] _pad1) {
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this.next = next;
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this.prev = prev;
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this.column_name = column_name;
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this.operation = operation;
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this.flag = flag;
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this._pad0 = _pad0;
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this.value_int = value_int;
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this.value_int2 = value_int2;
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this.ptr_value_string = ptr_value_string;
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this.value_string = value_string;
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this.value_float = value_float;
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this.threshold = threshold;
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this.value_float2 = value_float2;
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