Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -14,16 +14,16 @@ namespace BlendFile.DNA {
using BlendFile;
[DNAClassAttribute(334, "Stereo3dFormat", 8)]
public struct Stereo3dFormat {
[DNAFieldAttribute(0, "short", "flag", "short", 2, false, 0)]
public class Stereo3dFormat {
[DNAFieldAttribute(2, "short", 0, "flag", "short", false, 0)]
public short flag;
[DNAFieldAttribute(1, "char", "display_mode", "char", 1, false, 2)]
[DNAFieldAttribute(1, "char", 1, "display_mode", "char", false, 2)]
public char display_mode;
[DNAFieldAttribute(2, "char", "anaglyph_type", "char", 1, false, 3)]
[DNAFieldAttribute(1, "char", 2, "anaglyph_type", "char", false, 3)]
public char anaglyph_type;
[DNAFieldAttribute(3, "char", "interlace_type", "char", 1, false, 4)]
[DNAFieldAttribute(1, "char", 3, "interlace_type", "char", false, 4)]
public char interlace_type;
[DNAFieldAttribute(4, "char", "_pad[3]", "System.Char[]", 3, false, 5)]
[DNAFieldAttribute(3, "char", 4, "_pad[3]", "System.Char[]", false, 5)]
public char[] _pad = new System.Char[3];
public Stereo3dFormat() {
this.flag = default;