Regenerated codefiles
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@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(277, "SubdivGpencilModifierData", 264)]
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public class SubdivGpencilModifierData {
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[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false, 0)]
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(1, "Material", "*material", "Material", 8, true, 104)]
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public Material ptr_material;
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[DNAFieldAttribute(2, "char", "layername[64]", "System.Char[]", 64, false, 112)]
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[DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)]
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public Material material;
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[DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(3, "char", "materialname[64]", "System.Char[]", 64, false, 176)]
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[DNAFieldAttribute(64, "char", 3, "materialname[64]", "System.Char[]", false, 176)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(4, "int", "pass_index", "int", 4, false, 240)]
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[DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)]
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public int pass_index;
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[DNAFieldAttribute(5, "int", "flag", "int", 4, false, 244)]
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[DNAFieldAttribute(4, "int", 5, "flag", "int", false, 244)]
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public int flag;
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[DNAFieldAttribute(6, "int", "level", "int", 4, false, 248)]
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[DNAFieldAttribute(4, "int", 6, "level", "int", false, 248)]
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public int level;
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[DNAFieldAttribute(7, "int", "layer_pass", "int", 4, false, 252)]
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[DNAFieldAttribute(4, "int", 7, "layer_pass", "int", false, 252)]
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public int layer_pass;
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[DNAFieldAttribute(8, "short", "type", "short", 2, false, 256)]
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[DNAFieldAttribute(2, "short", 8, "type", "short", false, 256)]
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public short type;
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[DNAFieldAttribute(9, "char", "_pad[6]", "System.Char[]", 6, false, 258)]
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[DNAFieldAttribute(6, "char", 9, "_pad[6]", "System.Char[]", false, 258)]
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public char[] _pad = new System.Char[6];
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public SubdivGpencilModifierData() {
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this.modifier = default;
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this.ptr_material = default;
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this.material = default;
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this.layername = default;
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this.materialname = default;
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this.pass_index = default;
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@@ -47,9 +47,9 @@ namespace BlendFile.DNA {
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this.type = default;
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this._pad = default;
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}
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public SubdivGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, int pass_index, int flag, int level, int layer_pass, short type, char[] _pad) {
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public SubdivGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] materialname, int pass_index, int flag, int level, int layer_pass, short type, char[] _pad) {
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this.modifier = modifier;
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this.ptr_material = ptr_material;
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this.material = material;
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this.layername = layername;
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this.materialname = materialname;
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this.pass_index = pass_index;
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