Regenerated codefiles
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@@ -15,32 +15,32 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(924, "SwirlShaderFxData", 168)]
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public class SwirlShaderFxData {
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[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
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[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
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public ShaderFxData shaderfx;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 104)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 112)]
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)]
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public Object @object;
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 112)]
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public int flag;
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[DNAFieldAttribute(3, "int", "radius", "int", 4, false, 116)]
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[DNAFieldAttribute(4, "int", 3, "radius", "int", false, 116)]
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public int radius;
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[DNAFieldAttribute(4, "float", "angle", "float", 4, false, 120)]
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[DNAFieldAttribute(4, "float", 4, "angle", "float", false, 120)]
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public float angle;
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[DNAFieldAttribute(5, "int", "transparent", "int", 4, false, 124)]
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[DNAFieldAttribute(4, "int", 5, "transparent", "int", false, 124)]
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public int transparent;
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[DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 128)]
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[DNAFieldAttribute(40, "ShaderFxData_Runtime", 6, "runtime", "ShaderFxData_Runtime", false, 128)]
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public ShaderFxData_Runtime runtime;
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public SwirlShaderFxData() {
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this.shaderfx = default;
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this.ptr_object = default;
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this.@object = default;
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this.flag = default;
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this.radius = default;
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this.angle = default;
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this.transparent = default;
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this.runtime = default;
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}
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public SwirlShaderFxData(ShaderFxData shaderfx, Object ptr_object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) {
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public SwirlShaderFxData(ShaderFxData shaderfx, Object @object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) {
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this.shaderfx = shaderfx;
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this.ptr_object = ptr_object;
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this.@object = @object;
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this.flag = flag;
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this.radius = radius;
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this.angle = angle;
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