Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,32 +15,32 @@ namespace BlendFile.DNA {
[DNAClassAttribute(924, "SwirlShaderFxData", 168)]
public class SwirlShaderFxData {
[DNAFieldAttribute(0, "ShaderFxData", "shaderfx", "ShaderFxData", 104, false, 0)]
[DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)]
public ShaderFxData shaderfx;
[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 104)]
public Object ptr_object;
[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 112)]
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)]
public Object @object;
[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 112)]
public int flag;
[DNAFieldAttribute(3, "int", "radius", "int", 4, false, 116)]
[DNAFieldAttribute(4, "int", 3, "radius", "int", false, 116)]
public int radius;
[DNAFieldAttribute(4, "float", "angle", "float", 4, false, 120)]
[DNAFieldAttribute(4, "float", 4, "angle", "float", false, 120)]
public float angle;
[DNAFieldAttribute(5, "int", "transparent", "int", 4, false, 124)]
[DNAFieldAttribute(4, "int", 5, "transparent", "int", false, 124)]
public int transparent;
[DNAFieldAttribute(6, "ShaderFxData_Runtime", "runtime", "ShaderFxData_Runtime", 40, false, 128)]
[DNAFieldAttribute(40, "ShaderFxData_Runtime", 6, "runtime", "ShaderFxData_Runtime", false, 128)]
public ShaderFxData_Runtime runtime;
public SwirlShaderFxData() {
this.shaderfx = default;
this.ptr_object = default;
this.@object = default;
this.flag = default;
this.radius = default;
this.angle = default;
this.transparent = default;
this.runtime = default;
}
public SwirlShaderFxData(ShaderFxData shaderfx, Object ptr_object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) {
public SwirlShaderFxData(ShaderFxData shaderfx, Object @object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) {
this.shaderfx = shaderfx;
this.ptr_object = ptr_object;
this.@object = @object;
this.flag = flag;
this.radius = radius;
this.angle = angle;