Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,47 +15,47 @@ namespace BlendFile.DNA {
[DNAClassAttribute(902, "TextVars", 632)]
public class TextVars {
[DNAFieldAttribute(0, "char", "text[512]", "System.Char[]", 512, false, 0)]
[DNAFieldAttribute(512, "char", 0, "text[512]", "System.Char[]", false, 0)]
public char[] text = new System.Char[512];
[DNAFieldAttribute(1, "VFont", "*text_font", "VFont", 8, true, 512)]
public VFont ptr_text_font;
[DNAFieldAttribute(2, "int", "text_blf_id", "int", 4, false, 520)]
[DNAFieldAttribute(8, "VFont", 1, "*text_font", "VFont", true, 512)]
public VFont text_font;
[DNAFieldAttribute(4, "int", 2, "text_blf_id", "int", false, 520)]
public int text_blf_id;
[DNAFieldAttribute(3, "float", "text_size", "float", 4, false, 524)]
[DNAFieldAttribute(4, "float", 3, "text_size", "float", false, 524)]
public float text_size;
[DNAFieldAttribute(4, "float", "color[4]", "System.Single[]", 16, false, 528)]
[DNAFieldAttribute(16, "float", 4, "color[4]", "System.Single[]", false, 528)]
public float[] color = new System.Single[4];
[DNAFieldAttribute(5, "float", "shadow_color[4]", "System.Single[]", 16, false, 544)]
[DNAFieldAttribute(16, "float", 5, "shadow_color[4]", "System.Single[]", false, 544)]
public float[] shadow_color = new System.Single[4];
[DNAFieldAttribute(6, "float", "box_color[4]", "System.Single[]", 16, false, 560)]
[DNAFieldAttribute(16, "float", 6, "box_color[4]", "System.Single[]", false, 560)]
public float[] box_color = new System.Single[4];
[DNAFieldAttribute(7, "float", "outline_color[4]", "System.Single[]", 16, false, 576)]
[DNAFieldAttribute(16, "float", 7, "outline_color[4]", "System.Single[]", false, 576)]
public float[] outline_color = new System.Single[4];
[DNAFieldAttribute(8, "float", "loc[2]", "System.Single[]", 8, false, 592)]
[DNAFieldAttribute(8, "float", 8, "loc[2]", "System.Single[]", false, 592)]
public float[] loc = new System.Single[2];
[DNAFieldAttribute(9, "float", "wrap_width", "float", 4, false, 600)]
[DNAFieldAttribute(4, "float", 9, "wrap_width", "float", false, 600)]
public float wrap_width;
[DNAFieldAttribute(10, "float", "box_margin", "float", 4, false, 604)]
[DNAFieldAttribute(4, "float", 10, "box_margin", "float", false, 604)]
public float box_margin;
[DNAFieldAttribute(11, "float", "shadow_angle", "float", 4, false, 608)]
[DNAFieldAttribute(4, "float", 11, "shadow_angle", "float", false, 608)]
public float shadow_angle;
[DNAFieldAttribute(12, "float", "shadow_offset", "float", 4, false, 612)]
[DNAFieldAttribute(4, "float", 12, "shadow_offset", "float", false, 612)]
public float shadow_offset;
[DNAFieldAttribute(13, "float", "shadow_blur", "float", 4, false, 616)]
[DNAFieldAttribute(4, "float", 13, "shadow_blur", "float", false, 616)]
public float shadow_blur;
[DNAFieldAttribute(14, "float", "outline_width", "float", 4, false, 620)]
[DNAFieldAttribute(4, "float", 14, "outline_width", "float", false, 620)]
public float outline_width;
[DNAFieldAttribute(15, "char", "flag", "char", 1, false, 624)]
[DNAFieldAttribute(1, "char", 15, "flag", "char", false, 624)]
public char flag;
[DNAFieldAttribute(16, "char", "align", "char", 1, false, 625)]
[DNAFieldAttribute(1, "char", 16, "align", "char", false, 625)]
public char align;
[DNAFieldAttribute(17, "char", "align_y", "char", 1, false, 626)]
[DNAFieldAttribute(1, "char", 17, "align_y", "char", false, 626)]
public char align_y;
[DNAFieldAttribute(18, "char", "_pad[5]", "System.Char[]", 5, false, 627)]
[DNAFieldAttribute(5, "char", 18, "_pad[5]", "System.Char[]", false, 627)]
public char[] _pad = new System.Char[5];
public TextVars() {
this.text = default;
this.ptr_text_font = default;
this.text_font = default;
this.text_blf_id = default;
this.text_size = default;
this.color = default;
@@ -76,7 +76,7 @@ namespace BlendFile.DNA {
}
public TextVars(
char[] text,
VFont ptr_text_font,
VFont text_font,
int text_blf_id,
float text_size,
float[] color,
@@ -95,7 +95,7 @@ namespace BlendFile.DNA {
char align_y,
char[] _pad) {
this.text = text;
this.ptr_text_font = ptr_text_font;
this.text_font = text_font;
this.text_blf_id = text_blf_id;
this.text_size = text_size;
this.color = color;