Regenerated codefiles
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@@ -15,47 +15,47 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(902, "TextVars", 632)]
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public class TextVars {
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[DNAFieldAttribute(0, "char", "text[512]", "System.Char[]", 512, false, 0)]
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[DNAFieldAttribute(512, "char", 0, "text[512]", "System.Char[]", false, 0)]
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public char[] text = new System.Char[512];
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[DNAFieldAttribute(1, "VFont", "*text_font", "VFont", 8, true, 512)]
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public VFont ptr_text_font;
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[DNAFieldAttribute(2, "int", "text_blf_id", "int", 4, false, 520)]
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[DNAFieldAttribute(8, "VFont", 1, "*text_font", "VFont", true, 512)]
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public VFont text_font;
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[DNAFieldAttribute(4, "int", 2, "text_blf_id", "int", false, 520)]
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public int text_blf_id;
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[DNAFieldAttribute(3, "float", "text_size", "float", 4, false, 524)]
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[DNAFieldAttribute(4, "float", 3, "text_size", "float", false, 524)]
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public float text_size;
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[DNAFieldAttribute(4, "float", "color[4]", "System.Single[]", 16, false, 528)]
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[DNAFieldAttribute(16, "float", 4, "color[4]", "System.Single[]", false, 528)]
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public float[] color = new System.Single[4];
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[DNAFieldAttribute(5, "float", "shadow_color[4]", "System.Single[]", 16, false, 544)]
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[DNAFieldAttribute(16, "float", 5, "shadow_color[4]", "System.Single[]", false, 544)]
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public float[] shadow_color = new System.Single[4];
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[DNAFieldAttribute(6, "float", "box_color[4]", "System.Single[]", 16, false, 560)]
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[DNAFieldAttribute(16, "float", 6, "box_color[4]", "System.Single[]", false, 560)]
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public float[] box_color = new System.Single[4];
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[DNAFieldAttribute(7, "float", "outline_color[4]", "System.Single[]", 16, false, 576)]
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[DNAFieldAttribute(16, "float", 7, "outline_color[4]", "System.Single[]", false, 576)]
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public float[] outline_color = new System.Single[4];
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[DNAFieldAttribute(8, "float", "loc[2]", "System.Single[]", 8, false, 592)]
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[DNAFieldAttribute(8, "float", 8, "loc[2]", "System.Single[]", false, 592)]
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public float[] loc = new System.Single[2];
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[DNAFieldAttribute(9, "float", "wrap_width", "float", 4, false, 600)]
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[DNAFieldAttribute(4, "float", 9, "wrap_width", "float", false, 600)]
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public float wrap_width;
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[DNAFieldAttribute(10, "float", "box_margin", "float", 4, false, 604)]
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[DNAFieldAttribute(4, "float", 10, "box_margin", "float", false, 604)]
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public float box_margin;
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[DNAFieldAttribute(11, "float", "shadow_angle", "float", 4, false, 608)]
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[DNAFieldAttribute(4, "float", 11, "shadow_angle", "float", false, 608)]
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public float shadow_angle;
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[DNAFieldAttribute(12, "float", "shadow_offset", "float", 4, false, 612)]
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[DNAFieldAttribute(4, "float", 12, "shadow_offset", "float", false, 612)]
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public float shadow_offset;
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[DNAFieldAttribute(13, "float", "shadow_blur", "float", 4, false, 616)]
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[DNAFieldAttribute(4, "float", 13, "shadow_blur", "float", false, 616)]
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public float shadow_blur;
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[DNAFieldAttribute(14, "float", "outline_width", "float", 4, false, 620)]
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[DNAFieldAttribute(4, "float", 14, "outline_width", "float", false, 620)]
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public float outline_width;
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[DNAFieldAttribute(15, "char", "flag", "char", 1, false, 624)]
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[DNAFieldAttribute(1, "char", 15, "flag", "char", false, 624)]
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public char flag;
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[DNAFieldAttribute(16, "char", "align", "char", 1, false, 625)]
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[DNAFieldAttribute(1, "char", 16, "align", "char", false, 625)]
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public char align;
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[DNAFieldAttribute(17, "char", "align_y", "char", 1, false, 626)]
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[DNAFieldAttribute(1, "char", 17, "align_y", "char", false, 626)]
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public char align_y;
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[DNAFieldAttribute(18, "char", "_pad[5]", "System.Char[]", 5, false, 627)]
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[DNAFieldAttribute(5, "char", 18, "_pad[5]", "System.Char[]", false, 627)]
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public char[] _pad = new System.Char[5];
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public TextVars() {
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this.text = default;
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this.ptr_text_font = default;
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this.text_font = default;
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this.text_blf_id = default;
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this.text_size = default;
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this.color = default;
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@@ -76,7 +76,7 @@ namespace BlendFile.DNA {
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}
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public TextVars(
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char[] text,
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VFont ptr_text_font,
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VFont text_font,
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int text_blf_id,
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float text_size,
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float[] color,
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@@ -95,7 +95,7 @@ namespace BlendFile.DNA {
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char align_y,
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char[] _pad) {
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this.text = text;
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this.ptr_text_font = ptr_text_font;
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this.text_font = text_font;
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this.text_blf_id = text_blf_id;
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this.text_size = text_size;
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this.color = color;
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