Regenerated codefiles
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@@ -15,42 +15,42 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(298, "TintGpencilModifierData", 368)]
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public class TintGpencilModifierData {
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[DNAFieldAttribute(0, "GpencilModifierData", "modifier", "GpencilModifierData", 104, false, 0)]
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[DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)]
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public GpencilModifierData modifier;
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[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 104)]
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public Object ptr_object;
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[DNAFieldAttribute(2, "Material", "*material", "Material", 8, true, 112)]
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public Material ptr_material;
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[DNAFieldAttribute(3, "char", "layername[64]", "System.Char[]", 64, false, 120)]
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[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)]
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public Object @object;
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[DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)]
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public Material material;
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[DNAFieldAttribute(64, "char", 3, "layername[64]", "System.Char[]", false, 120)]
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public char[] layername = new System.Char[64];
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[DNAFieldAttribute(4, "char", "materialname[64]", "System.Char[]", 64, false, 184)]
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[DNAFieldAttribute(64, "char", 4, "materialname[64]", "System.Char[]", false, 184)]
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public char[] materialname = new System.Char[64];
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[DNAFieldAttribute(5, "char", "vgname[64]", "System.Char[]", 64, false, 248)]
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[DNAFieldAttribute(64, "char", 5, "vgname[64]", "System.Char[]", false, 248)]
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public char[] vgname = new System.Char[64];
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[DNAFieldAttribute(6, "int", "pass_index", "int", 4, false, 312)]
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[DNAFieldAttribute(4, "int", 6, "pass_index", "int", false, 312)]
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public int pass_index;
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[DNAFieldAttribute(7, "int", "layer_pass", "int", 4, false, 316)]
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[DNAFieldAttribute(4, "int", 7, "layer_pass", "int", false, 316)]
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public int layer_pass;
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[DNAFieldAttribute(8, "int", "flag", "int", 4, false, 320)]
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[DNAFieldAttribute(4, "int", 8, "flag", "int", false, 320)]
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public int flag;
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[DNAFieldAttribute(9, "int", "mode", "int", 4, false, 324)]
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[DNAFieldAttribute(4, "int", 9, "mode", "int", false, 324)]
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public int mode;
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[DNAFieldAttribute(10, "float", "factor", "float", 4, false, 328)]
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[DNAFieldAttribute(4, "float", 10, "factor", "float", false, 328)]
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public float factor;
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[DNAFieldAttribute(11, "float", "radius", "float", 4, false, 332)]
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[DNAFieldAttribute(4, "float", 11, "radius", "float", false, 332)]
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public float radius;
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[DNAFieldAttribute(12, "float", "rgb[3]", "System.Single[]", 12, false, 336)]
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[DNAFieldAttribute(12, "float", 12, "rgb[3]", "System.Single[]", false, 336)]
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public float[] rgb = new System.Single[3];
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[DNAFieldAttribute(13, "int", "type", "int", 4, false, 348)]
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[DNAFieldAttribute(4, "int", 13, "type", "int", false, 348)]
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public int type;
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[DNAFieldAttribute(14, "CurveMapping", "*curve_intensity", "CurveMapping", 8, true, 352)]
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public CurveMapping ptr_curve_intensity;
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[DNAFieldAttribute(15, "ColorBand", "*colorband", "ColorBand", 8, true, 360)]
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public ColorBand ptr_colorband;
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[DNAFieldAttribute(8, "CurveMapping", 14, "*curve_intensity", "CurveMapping", true, 352)]
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public CurveMapping curve_intensity;
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[DNAFieldAttribute(8, "ColorBand", 15, "*colorband", "ColorBand", true, 360)]
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public ColorBand colorband;
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public TintGpencilModifierData() {
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this.modifier = default;
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this.ptr_object = default;
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this.ptr_material = default;
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this.@object = default;
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this.material = default;
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this.layername = default;
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this.materialname = default;
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this.vgname = default;
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@@ -62,13 +62,13 @@ namespace BlendFile.DNA {
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this.radius = default;
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this.rgb = default;
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this.type = default;
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this.ptr_curve_intensity = default;
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this.ptr_colorband = default;
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this.curve_intensity = default;
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this.colorband = default;
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}
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public TintGpencilModifierData(
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GpencilModifierData modifier,
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Object ptr_object,
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Material ptr_material,
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Object @object,
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Material material,
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char[] layername,
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char[] materialname,
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char[] vgname,
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@@ -80,11 +80,11 @@ namespace BlendFile.DNA {
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float radius,
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float[] rgb,
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int type,
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CurveMapping ptr_curve_intensity,
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ColorBand ptr_colorband) {
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CurveMapping curve_intensity,
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ColorBand colorband) {
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this.modifier = modifier;
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this.ptr_object = ptr_object;
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this.ptr_material = ptr_material;
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this.@object = @object;
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this.material = material;
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this.layername = layername;
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this.materialname = materialname;
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this.vgname = vgname;
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@@ -96,8 +96,8 @@ namespace BlendFile.DNA {
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this.radius = radius;
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this.rgb = rgb;
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this.type = type;
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this.ptr_curve_intensity = ptr_curve_intensity;
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this.ptr_colorband = ptr_colorband;
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this.curve_intensity = curve_intensity;
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this.colorband = colorband;
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}
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}
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}
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