Regenerated codefiles
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@@ -15,26 +15,26 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(858, "TransformOrientation", 120)]
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public class TransformOrientation {
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[DNAFieldAttribute(0, "TransformOrientation", "*next", "TransformOrientation", 8, true, 0)]
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public TransformOrientation ptr_next;
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[DNAFieldAttribute(1, "TransformOrientation", "*prev", "TransformOrientation", 8, true, 8)]
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public TransformOrientation ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
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[DNAFieldAttribute(8, "TransformOrientation", 0, "*next", "TransformOrientation", true, 0)]
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public TransformOrientation next;
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[DNAFieldAttribute(8, "TransformOrientation", 1, "*prev", "TransformOrientation", true, 8)]
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public TransformOrientation prev;
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[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "float", "mat[3][3]", "System.Single[,]", 36, false, 80)]
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[DNAFieldAttribute(36, "float", 3, "mat[3][3]", "System.Single[,]", false, 80)]
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public float[,] mat = new System.Single[3,3];
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[DNAFieldAttribute(4, "char", "_pad[4]", "System.Char[]", 4, false, 116)]
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[DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 116)]
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public char[] _pad = new System.Char[4];
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public TransformOrientation() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.name = default;
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this.mat = default;
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this._pad = default;
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}
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public TransformOrientation(TransformOrientation ptr_next, TransformOrientation ptr_prev, char[] name, float[,] mat, char[] _pad) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public TransformOrientation(TransformOrientation next, TransformOrientation prev, char[] name, float[,] mat, char[] _pad) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.mat = mat;
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this._pad = _pad;
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