Regenerated codefiles
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@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(814, "UvSculpt", 24)]
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public class UvSculpt {
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[DNAFieldAttribute(0, "CurveMapping", "*strength_curve", "CurveMapping", 8, true, 0)]
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public CurveMapping ptr_strength_curve;
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[DNAFieldAttribute(1, "int", "size", "int", 4, false, 8)]
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[DNAFieldAttribute(8, "CurveMapping", 0, "*strength_curve", "CurveMapping", true, 0)]
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public CurveMapping strength_curve;
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[DNAFieldAttribute(4, "int", 1, "size", "int", false, 8)]
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public int size;
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[DNAFieldAttribute(2, "float", "strength", "float", 4, false, 12)]
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[DNAFieldAttribute(4, "float", 2, "strength", "float", false, 12)]
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public float strength;
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[DNAFieldAttribute(3, "int8_t", "curve_preset", "int8_t", 1, false, 16)]
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[DNAFieldAttribute(1, "int8_t", 3, "curve_preset", "int8_t", false, 16)]
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public sbyte curve_preset;
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[DNAFieldAttribute(4, "char", "_pad[7]", "System.Char[]", 7, false, 17)]
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[DNAFieldAttribute(7, "char", 4, "_pad[7]", "System.Char[]", false, 17)]
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public char[] _pad = new System.Char[7];
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public UvSculpt() {
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this.ptr_strength_curve = default;
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this.strength_curve = default;
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this.size = default;
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this.strength = default;
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this.curve_preset = default;
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this._pad = default;
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}
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public UvSculpt(CurveMapping ptr_strength_curve, int size, float strength, sbyte curve_preset, char[] _pad) {
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this.ptr_strength_curve = ptr_strength_curve;
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public UvSculpt(CurveMapping strength_curve, int size, float strength, sbyte curve_preset, char[] _pad) {
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this.strength_curve = strength_curve;
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this.size = size;
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this.strength = strength;
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this.curve_preset = curve_preset;
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