Regenerated codefiles
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@@ -15,70 +15,70 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(833, "View3DShading", 944)]
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public class View3DShading {
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[DNAFieldAttribute(0, "char", "type", "char", 1, false, 0)]
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[DNAFieldAttribute(1, "char", 0, "type", "char", false, 0)]
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public char type;
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[DNAFieldAttribute(1, "char", "prev_type", "char", 1, false, 1)]
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[DNAFieldAttribute(1, "char", 1, "prev_type", "char", false, 1)]
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public char prev_type;
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[DNAFieldAttribute(2, "char", "prev_type_wire", "char", 1, false, 2)]
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[DNAFieldAttribute(1, "char", 2, "prev_type_wire", "char", false, 2)]
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public char prev_type_wire;
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[DNAFieldAttribute(3, "char", "color_type", "char", 1, false, 3)]
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[DNAFieldAttribute(1, "char", 3, "color_type", "char", false, 3)]
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public char color_type;
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[DNAFieldAttribute(4, "short", "flag", "short", 2, false, 4)]
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[DNAFieldAttribute(2, "short", 4, "flag", "short", false, 4)]
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public short flag;
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[DNAFieldAttribute(5, "char", "light", "char", 1, false, 6)]
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[DNAFieldAttribute(1, "char", 5, "light", "char", false, 6)]
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public char light;
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[DNAFieldAttribute(6, "char", "background_type", "char", 1, false, 7)]
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[DNAFieldAttribute(1, "char", 6, "background_type", "char", false, 7)]
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public char background_type;
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[DNAFieldAttribute(7, "char", "cavity_type", "char", 1, false, 8)]
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[DNAFieldAttribute(1, "char", 7, "cavity_type", "char", false, 8)]
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public char cavity_type;
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[DNAFieldAttribute(8, "char", "wire_color_type", "char", 1, false, 9)]
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[DNAFieldAttribute(1, "char", 8, "wire_color_type", "char", false, 9)]
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public char wire_color_type;
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[DNAFieldAttribute(9, "char", "use_compositor", "char", 1, false, 10)]
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[DNAFieldAttribute(1, "char", 9, "use_compositor", "char", false, 10)]
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public char use_compositor;
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[DNAFieldAttribute(10, "char", "_pad", "char", 1, false, 11)]
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[DNAFieldAttribute(1, "char", 10, "_pad", "char", false, 11)]
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public char _pad;
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[DNAFieldAttribute(11, "char", "studio_light[256]", "System.Char[]", 256, false, 12)]
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[DNAFieldAttribute(256, "char", 11, "studio_light[256]", "System.Char[]", false, 12)]
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public char[] studio_light = new System.Char[256];
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[DNAFieldAttribute(12, "char", "lookdev_light[256]", "System.Char[]", 256, false, 268)]
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[DNAFieldAttribute(256, "char", 12, "lookdev_light[256]", "System.Char[]", false, 268)]
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public char[] lookdev_light = new System.Char[256];
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[DNAFieldAttribute(13, "char", "matcap[256]", "System.Char[]", 256, false, 524)]
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[DNAFieldAttribute(256, "char", 13, "matcap[256]", "System.Char[]", false, 524)]
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public char[] matcap = new System.Char[256];
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[DNAFieldAttribute(14, "float", "shadow_intensity", "float", 4, false, 780)]
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[DNAFieldAttribute(4, "float", 14, "shadow_intensity", "float", false, 780)]
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public float shadow_intensity;
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[DNAFieldAttribute(15, "float", "single_color[3]", "System.Single[]", 12, false, 784)]
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[DNAFieldAttribute(12, "float", 15, "single_color[3]", "System.Single[]", false, 784)]
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public float[] single_color = new System.Single[3];
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[DNAFieldAttribute(16, "float", "studiolight_rot_z", "float", 4, false, 796)]
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[DNAFieldAttribute(4, "float", 16, "studiolight_rot_z", "float", false, 796)]
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public float studiolight_rot_z;
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[DNAFieldAttribute(17, "float", "studiolight_background", "float", 4, false, 800)]
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[DNAFieldAttribute(4, "float", 17, "studiolight_background", "float", false, 800)]
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public float studiolight_background;
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[DNAFieldAttribute(18, "float", "studiolight_intensity", "float", 4, false, 804)]
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[DNAFieldAttribute(4, "float", 18, "studiolight_intensity", "float", false, 804)]
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public float studiolight_intensity;
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[DNAFieldAttribute(19, "float", "studiolight_blur", "float", 4, false, 808)]
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[DNAFieldAttribute(4, "float", 19, "studiolight_blur", "float", false, 808)]
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public float studiolight_blur;
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[DNAFieldAttribute(20, "float", "object_outline_color[3]", "System.Single[]", 12, false, 812)]
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[DNAFieldAttribute(12, "float", 20, "object_outline_color[3]", "System.Single[]", false, 812)]
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public float[] object_outline_color = new System.Single[3];
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[DNAFieldAttribute(21, "float", "xray_alpha", "float", 4, false, 824)]
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[DNAFieldAttribute(4, "float", 21, "xray_alpha", "float", false, 824)]
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public float xray_alpha;
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[DNAFieldAttribute(22, "float", "xray_alpha_wire", "float", 4, false, 828)]
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[DNAFieldAttribute(4, "float", 22, "xray_alpha_wire", "float", false, 828)]
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public float xray_alpha_wire;
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[DNAFieldAttribute(23, "float", "cavity_valley_factor", "float", 4, false, 832)]
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[DNAFieldAttribute(4, "float", 23, "cavity_valley_factor", "float", false, 832)]
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public float cavity_valley_factor;
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[DNAFieldAttribute(24, "float", "cavity_ridge_factor", "float", 4, false, 836)]
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[DNAFieldAttribute(4, "float", 24, "cavity_ridge_factor", "float", false, 836)]
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public float cavity_ridge_factor;
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[DNAFieldAttribute(25, "float", "background_color[3]", "System.Single[]", 12, false, 840)]
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[DNAFieldAttribute(12, "float", 25, "background_color[3]", "System.Single[]", false, 840)]
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public float[] background_color = new System.Single[3];
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[DNAFieldAttribute(26, "float", "curvature_ridge_factor", "float", 4, false, 852)]
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[DNAFieldAttribute(4, "float", 26, "curvature_ridge_factor", "float", false, 852)]
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public float curvature_ridge_factor;
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[DNAFieldAttribute(27, "float", "curvature_valley_factor", "float", 4, false, 856)]
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[DNAFieldAttribute(4, "float", 27, "curvature_valley_factor", "float", false, 856)]
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public float curvature_valley_factor;
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[DNAFieldAttribute(28, "int", "render_pass", "int", 4, false, 860)]
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[DNAFieldAttribute(4, "int", 28, "render_pass", "int", false, 860)]
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public int render_pass;
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[DNAFieldAttribute(29, "char", "aov_name[64]", "System.Char[]", 64, false, 864)]
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[DNAFieldAttribute(64, "char", 29, "aov_name[64]", "System.Char[]", false, 864)]
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public char[] aov_name = new System.Char[64];
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[DNAFieldAttribute(30, "IDProperty", "*prop", "IDProperty", 8, true, 928)]
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public IDProperty ptr_prop;
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[DNAFieldAttribute(31, "void", "*_pad2", "void", 8, true, 936)]
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public object ptr__pad2;
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[DNAFieldAttribute(8, "IDProperty", 30, "*prop", "IDProperty", true, 928)]
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public IDProperty prop;
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[DNAFieldAttribute(8, "void", 31, "*_pad2", "void", true, 936)]
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public object _pad2;
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public View3DShading() {
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this.type = default;
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this.prev_type = default;
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@@ -110,8 +110,8 @@ namespace BlendFile.DNA {
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this.curvature_valley_factor = default;
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this.render_pass = default;
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this.aov_name = default;
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this.ptr_prop = default;
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this.ptr__pad2 = default;
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this.prop = default;
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this._pad2 = default;
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}
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public View3DShading(
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char type,
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@@ -144,8 +144,8 @@ namespace BlendFile.DNA {
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float curvature_valley_factor,
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int render_pass,
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char[] aov_name,
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IDProperty ptr_prop,
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object ptr__pad2) {
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IDProperty prop,
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object _pad2) {
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this.type = type;
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this.prev_type = prev_type;
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this.prev_type_wire = prev_type_wire;
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@@ -176,8 +176,8 @@ namespace BlendFile.DNA {
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this.curvature_valley_factor = curvature_valley_factor;
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this.render_pass = render_pass;
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this.aov_name = aov_name;
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this.ptr_prop = ptr_prop;
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this.ptr__pad2 = ptr__pad2;
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this.prop = prop;
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this._pad2 = _pad2;
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}
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}
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}
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