Regenerated codefiles
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@@ -15,25 +15,25 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(1028, "View3D_Runtime", 24)]
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public class View3D_Runtime {
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[DNAFieldAttribute(0, "void", "*properties_storage", "void", 8, true, 0)]
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public object ptr_properties_storage;
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[DNAFieldAttribute(2, "int", "flag", "int", 4, false, 8)]
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[DNAFieldAttribute(8, "void", 0, "*properties_storage", "void", true, 0)]
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public object properties_storage;
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[DNAFieldAttribute(4, "int", 2, "flag", "int", false, 8)]
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public int flag;
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[DNAFieldAttribute(3, "char", "_pad1[4]", "System.Char[]", 4, false, 12)]
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[DNAFieldAttribute(4, "char", 3, "_pad1[4]", "System.Char[]", false, 12)]
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public char[] _pad1 = new System.Char[4];
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[DNAFieldAttribute(4, "SceneStats", "*local_stats", "SceneStats", 8, true, 16)]
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public SceneStats ptr_local_stats;
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[DNAFieldAttribute(8, "SceneStats", 4, "*local_stats", "SceneStats", true, 16)]
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public SceneStats local_stats;
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public View3D_Runtime() {
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this.ptr_properties_storage = default;
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this.properties_storage = default;
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this.flag = default;
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this._pad1 = default;
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this.ptr_local_stats = default;
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this.local_stats = default;
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}
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public View3D_Runtime(object ptr_properties_storage, int flag, char[] _pad1, SceneStats ptr_local_stats) {
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this.ptr_properties_storage = ptr_properties_storage;
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public View3D_Runtime(object properties_storage, int flag, char[] _pad1, SceneStats local_stats) {
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this.properties_storage = properties_storage;
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this.flag = flag;
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this._pad1 = _pad1;
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this.ptr_local_stats = ptr_local_stats;
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this.local_stats = local_stats;
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}
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}
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}
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