Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,57 +15,57 @@ namespace BlendFile.DNA {
[DNAClassAttribute(1040, "Volume", 1424)]
public class Volume {
[DNAFieldAttribute(0, "ID", "id", "ID", 208, false, 0)]
[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
public ID id;
[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true, 208)]
public AnimData ptr_adt;
[DNAFieldAttribute(2, "char", "filepath[1024]", "System.Char[]", 1024, false, 216)]
[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
public AnimData adt;
[DNAFieldAttribute(1024, "char", 2, "filepath[1024]", "System.Char[]", false, 216)]
public char[] filepath = new System.Char[1024];
[DNAFieldAttribute(3, "PackedFile", "*packedfile", "PackedFile", 8, true, 1240)]
public PackedFile ptr_packedfile;
[DNAFieldAttribute(4, "char", "is_sequence", "char", 1, false, 1248)]
[DNAFieldAttribute(8, "PackedFile", 3, "*packedfile", "PackedFile", true, 1240)]
public PackedFile packedfile;
[DNAFieldAttribute(1, "char", 4, "is_sequence", "char", false, 1248)]
public char is_sequence;
[DNAFieldAttribute(5, "char", "sequence_mode", "char", 1, false, 1249)]
[DNAFieldAttribute(1, "char", 5, "sequence_mode", "char", false, 1249)]
public char sequence_mode;
[DNAFieldAttribute(6, "char", "_pad1[2]", "System.Char[]", 2, false, 1250)]
[DNAFieldAttribute(2, "char", 6, "_pad1[2]", "System.Char[]", false, 1250)]
public char[] _pad1 = new System.Char[2];
[DNAFieldAttribute(7, "int", "frame_start", "int", 4, false, 1252)]
[DNAFieldAttribute(4, "int", 7, "frame_start", "int", false, 1252)]
public int frame_start;
[DNAFieldAttribute(8, "int", "frame_duration", "int", 4, false, 1256)]
[DNAFieldAttribute(4, "int", 8, "frame_duration", "int", false, 1256)]
public int frame_duration;
[DNAFieldAttribute(9, "int", "frame_offset", "int", 4, false, 1260)]
[DNAFieldAttribute(4, "int", 9, "frame_offset", "int", false, 1260)]
public int frame_offset;
[DNAFieldAttribute(10, "int", "flag", "int", 4, false, 1264)]
[DNAFieldAttribute(4, "int", 10, "flag", "int", false, 1264)]
public int flag;
[DNAFieldAttribute(11, "int", "active_grid", "int", 4, false, 1268)]
[DNAFieldAttribute(4, "int", 11, "active_grid", "int", false, 1268)]
public int active_grid;
[DNAFieldAttribute(12, "Material", "**mat", "Material", 8, true, 1272)]
public Material ptr_ptr_mat;
[DNAFieldAttribute(13, "short", "totcol", "short", 2, false, 1280)]
[DNAFieldAttribute(8, "Material", 12, "**mat", "Material", true, 1272)]
public Material mat;
[DNAFieldAttribute(2, "short", 13, "totcol", "short", false, 1280)]
public short totcol;
[DNAFieldAttribute(14, "short", "_pad2[3]", "System.Int16[]", 6, false, 1282)]
[DNAFieldAttribute(6, "short", 14, "_pad2[3]", "System.Int16[]", false, 1282)]
public short[] _pad2 = new System.Int16[3];
[DNAFieldAttribute(15, "VolumeRender", "render", "VolumeRender", 16, false, 1288)]
[DNAFieldAttribute(16, "VolumeRender", 15, "render", "VolumeRender", false, 1288)]
public VolumeRender render;
[DNAFieldAttribute(16, "VolumeDisplay", "display", "VolumeDisplay", 32, false, 1304)]
[DNAFieldAttribute(32, "VolumeDisplay", 16, "display", "VolumeDisplay", false, 1304)]
public VolumeDisplay display;
[DNAFieldAttribute(17, "char", "velocity_grid[64]", "System.Char[]", 64, false, 1336)]
[DNAFieldAttribute(64, "char", 17, "velocity_grid[64]", "System.Char[]", false, 1336)]
public char[] velocity_grid = new System.Char[64];
[DNAFieldAttribute(18, "char", "_pad3[3]", "System.Char[]", 3, false, 1400)]
[DNAFieldAttribute(3, "char", 18, "_pad3[3]", "System.Char[]", false, 1400)]
public char[] _pad3 = new System.Char[3];
[DNAFieldAttribute(19, "char", "velocity_unit", "char", 1, false, 1403)]
[DNAFieldAttribute(1, "char", 19, "velocity_unit", "char", false, 1403)]
public char velocity_unit;
[DNAFieldAttribute(20, "float", "velocity_scale", "float", 4, false, 1404)]
[DNAFieldAttribute(4, "float", 20, "velocity_scale", "float", false, 1404)]
public float velocity_scale;
[DNAFieldAttribute(21, "void", "*batch_cache", "void", 8, true, 1408)]
public object ptr_batch_cache;
[DNAFieldAttribute(22, "VolumeRuntimeHandle", "*runtime", "VolumeRuntimeHandle", 8, true, 1416)]
public VolumeRuntimeHandle ptr_runtime;
[DNAFieldAttribute(8, "void", 21, "*batch_cache", "void", true, 1408)]
public object batch_cache;
[DNAFieldAttribute(8, "VolumeRuntimeHandle", 22, "*runtime", "VolumeRuntimeHandle", true, 1416)]
public VolumeRuntimeHandle runtime;
public Volume() {
this.id = default;
this.ptr_adt = default;
this.adt = default;
this.filepath = default;
this.ptr_packedfile = default;
this.packedfile = default;
this.is_sequence = default;
this.sequence_mode = default;
this._pad1 = default;
@@ -74,7 +74,7 @@ namespace BlendFile.DNA {
this.frame_offset = default;
this.flag = default;
this.active_grid = default;
this.ptr_ptr_mat = default;
this.mat = default;
this.totcol = default;
this._pad2 = default;
this.render = default;
@@ -83,14 +83,14 @@ namespace BlendFile.DNA {
this._pad3 = default;
this.velocity_unit = default;
this.velocity_scale = default;
this.ptr_batch_cache = default;
this.ptr_runtime = default;
this.batch_cache = default;
this.runtime = default;
}
public Volume(
ID id,
AnimData ptr_adt,
AnimData adt,
char[] filepath,
PackedFile ptr_packedfile,
PackedFile packedfile,
char is_sequence,
char sequence_mode,
char[] _pad1,
@@ -99,7 +99,7 @@ namespace BlendFile.DNA {
int frame_offset,
int flag,
int active_grid,
Material ptr_ptr_mat,
Material mat,
short totcol,
short[] _pad2,
VolumeRender render,
@@ -108,12 +108,12 @@ namespace BlendFile.DNA {
char[] _pad3,
char velocity_unit,
float velocity_scale,
object ptr_batch_cache,
VolumeRuntimeHandle ptr_runtime) {
object batch_cache,
VolumeRuntimeHandle runtime) {
this.id = id;
this.ptr_adt = ptr_adt;
this.adt = adt;
this.filepath = filepath;
this.ptr_packedfile = ptr_packedfile;
this.packedfile = packedfile;
this.is_sequence = is_sequence;
this.sequence_mode = sequence_mode;
this._pad1 = _pad1;
@@ -122,7 +122,7 @@ namespace BlendFile.DNA {
this.frame_offset = frame_offset;
this.flag = flag;
this.active_grid = active_grid;
this.ptr_ptr_mat = ptr_ptr_mat;
this.mat = mat;
this.totcol = totcol;
this._pad2 = _pad2;
this.render = render;
@@ -131,8 +131,8 @@ namespace BlendFile.DNA {
this._pad3 = _pad3;
this.velocity_unit = velocity_unit;
this.velocity_scale = velocity_scale;
this.ptr_batch_cache = ptr_batch_cache;
this.ptr_runtime = ptr_runtime;
this.batch_cache = batch_cache;
this.runtime = runtime;
}
}
}