Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,33 +15,33 @@ namespace BlendFile.DNA {
[DNAClassAttribute(523, "VolumeDisplaceModifierData", 160)]
public class VolumeDisplaceModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Tex", "*texture", "Tex", 8, true, 120)]
public Tex ptr_texture;
[DNAFieldAttribute(2, "Object", "*texture_map_object", "Object", 8, true, 128)]
public Object ptr_texture_map_object;
[DNAFieldAttribute(3, "int", "texture_map_mode", "int", 4, false, 136)]
[DNAFieldAttribute(8, "Tex", 1, "*texture", "Tex", true, 120)]
public Tex texture;
[DNAFieldAttribute(8, "Object", 2, "*texture_map_object", "Object", true, 128)]
public Object texture_map_object;
[DNAFieldAttribute(4, "int", 3, "texture_map_mode", "int", false, 136)]
public int texture_map_mode;
[DNAFieldAttribute(4, "float", "strength", "float", 4, false, 140)]
[DNAFieldAttribute(4, "float", 4, "strength", "float", false, 140)]
public float strength;
[DNAFieldAttribute(5, "float", "texture_mid_level[3]", "System.Single[]", 12, false, 144)]
[DNAFieldAttribute(12, "float", 5, "texture_mid_level[3]", "System.Single[]", false, 144)]
public float[] texture_mid_level = new System.Single[3];
[DNAFieldAttribute(6, "float", "texture_sample_radius", "float", 4, false, 156)]
[DNAFieldAttribute(4, "float", 6, "texture_sample_radius", "float", false, 156)]
public float texture_sample_radius;
public VolumeDisplaceModifierData() {
this.modifier = default;
this.ptr_texture = default;
this.ptr_texture_map_object = default;
this.texture = default;
this.texture_map_object = default;
this.texture_map_mode = default;
this.strength = default;
this.texture_mid_level = default;
this.texture_sample_radius = default;
}
public VolumeDisplaceModifierData(ModifierData modifier, Tex ptr_texture, Object ptr_texture_map_object, int texture_map_mode, float strength, float[] texture_mid_level, float texture_sample_radius) {
public VolumeDisplaceModifierData(ModifierData modifier, Tex texture, Object texture_map_object, int texture_map_mode, float strength, float[] texture_mid_level, float texture_sample_radius) {
this.modifier = modifier;
this.ptr_texture = ptr_texture;
this.ptr_texture_map_object = ptr_texture_map_object;
this.texture = texture;
this.texture_map_object = texture_map_object;
this.texture_map_mode = texture_map_mode;
this.strength = strength;
this.texture_mid_level = texture_mid_level;