Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
[DNAClassAttribute(524, "VolumeToMeshModifierData", 224)]
public class VolumeToMeshModifierData {
[DNAFieldAttribute(0, "ModifierData", "modifier", "ModifierData", 120, false, 0)]
[DNAFieldAttribute(120, "ModifierData", 0, "modifier", "ModifierData", false, 0)]
public ModifierData modifier;
[DNAFieldAttribute(1, "Object", "*object", "Object", 8, true, 120)]
public Object ptr_object;
[DNAFieldAttribute(2, "float", "threshold", "float", 4, false, 128)]
[DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 120)]
public Object @object;
[DNAFieldAttribute(4, "float", 2, "threshold", "float", false, 128)]
public float threshold;
[DNAFieldAttribute(3, "float", "adaptivity", "float", 4, false, 132)]
[DNAFieldAttribute(4, "float", 3, "adaptivity", "float", false, 132)]
public float adaptivity;
[DNAFieldAttribute(4, "int", "flag", "int", 4, false, 136)]
[DNAFieldAttribute(4, "int", 4, "flag", "int", false, 136)]
public int flag;
[DNAFieldAttribute(5, "int", "resolution_mode", "int", 4, false, 140)]
[DNAFieldAttribute(4, "int", 5, "resolution_mode", "int", false, 140)]
public int resolution_mode;
[DNAFieldAttribute(6, "float", "voxel_size", "float", 4, false, 144)]
[DNAFieldAttribute(4, "float", 6, "voxel_size", "float", false, 144)]
public float voxel_size;
[DNAFieldAttribute(7, "int", "voxel_amount", "int", 4, false, 148)]
[DNAFieldAttribute(4, "int", 7, "voxel_amount", "int", false, 148)]
public int voxel_amount;
[DNAFieldAttribute(8, "char", "grid_name[64]", "System.Char[]", 64, false, 152)]
[DNAFieldAttribute(64, "char", 8, "grid_name[64]", "System.Char[]", false, 152)]
public char[] grid_name = new System.Char[64];
[DNAFieldAttribute(9, "void", "*_pad1", "void", 8, true, 216)]
public object ptr__pad1;
[DNAFieldAttribute(8, "void", 9, "*_pad1", "void", true, 216)]
public object _pad1;
public VolumeToMeshModifierData() {
this.modifier = default;
this.ptr_object = default;
this.@object = default;
this.threshold = default;
this.adaptivity = default;
this.flag = default;
@@ -45,11 +45,11 @@ namespace BlendFile.DNA {
this.voxel_size = default;
this.voxel_amount = default;
this.grid_name = default;
this.ptr__pad1 = default;
this._pad1 = default;
}
public VolumeToMeshModifierData(ModifierData modifier, Object ptr_object, float threshold, float adaptivity, int flag, int resolution_mode, float voxel_size, int voxel_amount, char[] grid_name, object ptr__pad1) {
public VolumeToMeshModifierData(ModifierData modifier, Object @object, float threshold, float adaptivity, int flag, int resolution_mode, float voxel_size, int voxel_amount, char[] grid_name, object _pad1) {
this.modifier = modifier;
this.ptr_object = ptr_object;
this.@object = @object;
this.threshold = threshold;
this.adaptivity = adaptivity;
this.flag = flag;
@@ -57,7 +57,7 @@ namespace BlendFile.DNA {
this.voxel_size = voxel_size;
this.voxel_amount = voxel_amount;
this.grid_name = grid_name;
this.ptr__pad1 = ptr__pad1;
this._pad1 = _pad1;
}
}
}