Regenerated codefiles
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@@ -15,87 +15,87 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(349, "World", 400)]
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public class World {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208, false, 0)]
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true, 208)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "DrawDataList", "drawdata", "DrawDataList", 16, false, 216)]
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)]
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public DrawDataList drawdata;
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[DNAFieldAttribute(3, "char", "_pad0[4]", "System.Char[]", 4, false, 232)]
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[DNAFieldAttribute(4, "char", 3, "_pad0[4]", "System.Char[]", false, 232)]
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public char[] _pad0 = new System.Char[4];
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[DNAFieldAttribute(4, "short", "texact", "short", 2, false, 236)]
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[DNAFieldAttribute(2, "short", 4, "texact", "short", false, 236)]
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public short texact;
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[DNAFieldAttribute(5, "short", "mistype", "short", 2, false, 238)]
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[DNAFieldAttribute(2, "short", 5, "mistype", "short", false, 238)]
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public short mistype;
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[DNAFieldAttribute(6, "float", "horr", "float", 4, false, 240)]
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[DNAFieldAttribute(4, "float", 6, "horr", "float", false, 240)]
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public float horr;
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[DNAFieldAttribute(7, "float", "horg", "float", 4, false, 244)]
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[DNAFieldAttribute(4, "float", 7, "horg", "float", false, 244)]
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public float horg;
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[DNAFieldAttribute(8, "float", "horb", "float", 4, false, 248)]
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[DNAFieldAttribute(4, "float", 8, "horb", "float", false, 248)]
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public float horb;
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[DNAFieldAttribute(9, "float", "exposure", "float", 4, false, 252)]
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[DNAFieldAttribute(4, "float", 9, "exposure", "float", false, 252)]
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public float exposure;
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[DNAFieldAttribute(10, "float", "exp", "float", 4, false, 256)]
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[DNAFieldAttribute(4, "float", 10, "exp", "float", false, 256)]
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public float exp;
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[DNAFieldAttribute(11, "float", "range", "float", 4, false, 260)]
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[DNAFieldAttribute(4, "float", 11, "range", "float", false, 260)]
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public float range;
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[DNAFieldAttribute(12, "short", "mode", "short", 2, false, 264)]
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[DNAFieldAttribute(2, "short", 12, "mode", "short", false, 264)]
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public short mode;
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[DNAFieldAttribute(13, "char", "_pad2[6]", "System.Char[]", 6, false, 266)]
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[DNAFieldAttribute(6, "char", 13, "_pad2[6]", "System.Char[]", false, 266)]
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public char[] _pad2 = new System.Char[6];
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[DNAFieldAttribute(14, "float", "misi", "float", 4, false, 272)]
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[DNAFieldAttribute(4, "float", 14, "misi", "float", false, 272)]
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public float misi;
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[DNAFieldAttribute(15, "float", "miststa", "float", 4, false, 276)]
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[DNAFieldAttribute(4, "float", 15, "miststa", "float", false, 276)]
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public float miststa;
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[DNAFieldAttribute(16, "float", "mistdist", "float", 4, false, 280)]
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[DNAFieldAttribute(4, "float", 16, "mistdist", "float", false, 280)]
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public float mistdist;
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[DNAFieldAttribute(17, "float", "misthi", "float", 4, false, 284)]
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[DNAFieldAttribute(4, "float", 17, "misthi", "float", false, 284)]
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public float misthi;
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[DNAFieldAttribute(18, "float", "aodist", "float", 4, false, 288)]
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[DNAFieldAttribute(4, "float", 18, "aodist", "float", false, 288)]
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public float aodist;
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[DNAFieldAttribute(19, "float", "aoenergy", "float", 4, false, 292)]
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[DNAFieldAttribute(4, "float", 19, "aoenergy", "float", false, 292)]
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public float aoenergy;
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[DNAFieldAttribute(20, "short", "flag", "short", 2, false, 296)]
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[DNAFieldAttribute(2, "short", 20, "flag", "short", false, 296)]
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public short flag;
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[DNAFieldAttribute(21, "char", "_pad3[2]", "System.Char[]", 2, false, 298)]
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[DNAFieldAttribute(2, "char", 21, "_pad3[2]", "System.Char[]", false, 298)]
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public char[] _pad3 = new System.Char[2];
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[DNAFieldAttribute(22, "int", "probe_resolution", "int", 4, false, 300)]
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[DNAFieldAttribute(4, "int", 22, "probe_resolution", "int", false, 300)]
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public int probe_resolution;
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[DNAFieldAttribute(23, "float", "sun_threshold", "float", 4, false, 304)]
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[DNAFieldAttribute(4, "float", 23, "sun_threshold", "float", false, 304)]
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public float sun_threshold;
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[DNAFieldAttribute(24, "float", "sun_angle", "float", 4, false, 308)]
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[DNAFieldAttribute(4, "float", 24, "sun_angle", "float", false, 308)]
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public float sun_angle;
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[DNAFieldAttribute(25, "float", "sun_shadow_maximum_resolution", "float", 4, false, 312)]
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[DNAFieldAttribute(4, "float", 25, "sun_shadow_maximum_resolution", "float", false, 312)]
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public float sun_shadow_maximum_resolution;
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[DNAFieldAttribute(26, "float", "sun_shadow_jitter_overblur", "float", 4, false, 316)]
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[DNAFieldAttribute(4, "float", 26, "sun_shadow_jitter_overblur", "float", false, 316)]
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public float sun_shadow_jitter_overblur;
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[DNAFieldAttribute(27, "float", "sun_shadow_filter_radius", "float", 4, false, 320)]
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[DNAFieldAttribute(4, "float", 27, "sun_shadow_filter_radius", "float", false, 320)]
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public float sun_shadow_filter_radius;
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[DNAFieldAttribute(28, "char", "_pad4[4]", "System.Char[]", 4, false, 324)]
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[DNAFieldAttribute(4, "char", 28, "_pad4[4]", "System.Char[]", false, 324)]
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public char[] _pad4 = new System.Char[4];
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[DNAFieldAttribute(29, "Ipo", "*ipo", "Ipo", 8, true, 328)]
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public Ipo ptr_ipo;
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[DNAFieldAttribute(30, "short", "pr_texture", "short", 2, false, 336)]
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[DNAFieldAttribute(8, "Ipo", 29, "*ipo", "Ipo", true, 328)]
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public Ipo ipo;
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[DNAFieldAttribute(2, "short", 30, "pr_texture", "short", false, 336)]
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public short pr_texture;
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[DNAFieldAttribute(31, "short", "use_nodes", "short", 2, false, 338)]
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[DNAFieldAttribute(2, "short", 31, "use_nodes", "short", false, 338)]
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public short use_nodes;
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[DNAFieldAttribute(32, "char", "_pad[4]", "System.Char[]", 4, false, 340)]
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[DNAFieldAttribute(4, "char", 32, "_pad[4]", "System.Char[]", false, 340)]
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public char[] _pad = new System.Char[4];
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[DNAFieldAttribute(33, "PreviewImage", "*preview", "PreviewImage", 8, true, 344)]
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public PreviewImage ptr_preview;
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[DNAFieldAttribute(34, "bNodeTree", "*nodetree", "bNodeTree", 8, true, 352)]
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public bNodeTree ptr_nodetree;
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[DNAFieldAttribute(35, "LightgroupMembership", "*lightgroup", "LightgroupMembership", 8, true, 360)]
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public LightgroupMembership ptr_lightgroup;
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[DNAFieldAttribute(36, "void", "*_pad1", "void", 8, true, 368)]
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public object ptr__pad1;
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[DNAFieldAttribute(37, "ListBase", "gpumaterial", "ListBase", 16, false, 376)]
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[DNAFieldAttribute(8, "PreviewImage", 33, "*preview", "PreviewImage", true, 344)]
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public PreviewImage preview;
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[DNAFieldAttribute(8, "bNodeTree", 34, "*nodetree", "bNodeTree", true, 352)]
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public bNodeTree nodetree;
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[DNAFieldAttribute(8, "LightgroupMembership", 35, "*lightgroup", "LightgroupMembership", true, 360)]
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public LightgroupMembership lightgroup;
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[DNAFieldAttribute(8, "void", 36, "*_pad1", "void", true, 368)]
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public object _pad1;
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[DNAFieldAttribute(16, "ListBase", 37, "gpumaterial", "ListBase", false, 376)]
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public ListBase gpumaterial;
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[DNAFieldAttribute(38, "uint64_t", "last_update", "uint64_t", 8, false, 392)]
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[DNAFieldAttribute(8, "uint64_t", 38, "last_update", "uint64_t", false, 392)]
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public ulong last_update;
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public World() {
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this.id = default;
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this.ptr_adt = default;
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this.adt = default;
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this.drawdata = default;
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this._pad0 = default;
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this.texact = default;
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@@ -123,20 +123,20 @@ namespace BlendFile.DNA {
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this.sun_shadow_jitter_overblur = default;
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this.sun_shadow_filter_radius = default;
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this._pad4 = default;
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this.ptr_ipo = default;
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this.ipo = default;
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this.pr_texture = default;
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this.use_nodes = default;
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this._pad = default;
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this.ptr_preview = default;
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this.ptr_nodetree = default;
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this.ptr_lightgroup = default;
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this.ptr__pad1 = default;
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this.preview = default;
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this.nodetree = default;
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this.lightgroup = default;
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this._pad1 = default;
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this.gpumaterial = default;
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this.last_update = default;
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}
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public World(
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ID id,
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AnimData ptr_adt,
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AnimData adt,
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DrawDataList drawdata,
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char[] _pad0,
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short texact,
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@@ -164,18 +164,18 @@ namespace BlendFile.DNA {
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float sun_shadow_jitter_overblur,
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float sun_shadow_filter_radius,
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char[] _pad4,
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Ipo ptr_ipo,
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Ipo ipo,
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short pr_texture,
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short use_nodes,
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char[] _pad,
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PreviewImage ptr_preview,
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bNodeTree ptr_nodetree,
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LightgroupMembership ptr_lightgroup,
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object ptr__pad1,
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PreviewImage preview,
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bNodeTree nodetree,
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LightgroupMembership lightgroup,
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object _pad1,
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ListBase gpumaterial,
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ulong last_update) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.adt = adt;
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this.drawdata = drawdata;
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this._pad0 = _pad0;
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this.texact = texact;
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@@ -203,14 +203,14 @@ namespace BlendFile.DNA {
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this.sun_shadow_jitter_overblur = sun_shadow_jitter_overblur;
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this.sun_shadow_filter_radius = sun_shadow_filter_radius;
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this._pad4 = _pad4;
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this.ptr_ipo = ptr_ipo;
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this.ipo = ipo;
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this.pr_texture = pr_texture;
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this.use_nodes = use_nodes;
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this._pad = _pad;
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this.ptr_preview = ptr_preview;
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this.ptr_nodetree = ptr_nodetree;
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this.ptr_lightgroup = ptr_lightgroup;
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this.ptr__pad1 = ptr__pad1;
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this.preview = preview;
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this.nodetree = nodetree;
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this.lightgroup = lightgroup;
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this._pad1 = _pad1;
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this.gpumaterial = gpumaterial;
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this.last_update = last_update;
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}
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