Regenerated codefiles
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@@ -15,29 +15,29 @@ namespace BlendFile.DNA {
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[DNAClassAttribute(1075, "XrActionMap", 104)]
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public class XrActionMap {
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[DNAFieldAttribute(0, "XrActionMap", "*next", "XrActionMap", 8, true, 0)]
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public XrActionMap ptr_next;
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[DNAFieldAttribute(1, "XrActionMap", "*prev", "XrActionMap", 8, true, 8)]
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public XrActionMap ptr_prev;
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[DNAFieldAttribute(2, "char", "name[64]", "System.Char[]", 64, false, 16)]
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[DNAFieldAttribute(8, "XrActionMap", 0, "*next", "XrActionMap", true, 0)]
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public XrActionMap next;
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[DNAFieldAttribute(8, "XrActionMap", 1, "*prev", "XrActionMap", true, 8)]
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public XrActionMap prev;
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[DNAFieldAttribute(64, "char", 2, "name[64]", "System.Char[]", false, 16)]
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public char[] name = new System.Char[64];
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[DNAFieldAttribute(3, "ListBase", "items", "ListBase", 16, false, 80)]
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[DNAFieldAttribute(16, "ListBase", 3, "items", "ListBase", false, 80)]
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public ListBase items;
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[DNAFieldAttribute(4, "short", "selitem", "short", 2, false, 96)]
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[DNAFieldAttribute(2, "short", 4, "selitem", "short", false, 96)]
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public short selitem;
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[DNAFieldAttribute(5, "char", "_pad[6]", "System.Char[]", 6, false, 98)]
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[DNAFieldAttribute(6, "char", 5, "_pad[6]", "System.Char[]", false, 98)]
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public char[] _pad = new System.Char[6];
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public XrActionMap() {
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this.ptr_next = default;
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this.ptr_prev = default;
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this.next = default;
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this.prev = default;
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this.name = default;
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this.items = default;
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this.selitem = default;
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this._pad = default;
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}
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public XrActionMap(XrActionMap ptr_next, XrActionMap ptr_prev, char[] name, ListBase items, short selitem, char[] _pad) {
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this.ptr_next = ptr_next;
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this.ptr_prev = ptr_prev;
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public XrActionMap(XrActionMap next, XrActionMap prev, char[] name, ListBase items, short selitem, char[] _pad) {
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this.next = next;
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this.prev = prev;
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this.name = name;
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this.items = items;
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this.selitem = selitem;
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