Regenerated codefiles

This commit is contained in:
Samuele Lorefice
2025-03-04 18:48:04 +01:00
parent 8bbfb49720
commit 8e4eac0568
937 changed files with 16011 additions and 16181 deletions

View File

@@ -15,42 +15,42 @@ namespace BlendFile.DNA {
[DNAClassAttribute(1046, "XrSessionSettings", 1000)]
public class XrSessionSettings {
[DNAFieldAttribute(0, "View3DShading", "shading", "View3DShading", 944, false, 0)]
[DNAFieldAttribute(944, "View3DShading", 0, "shading", "View3DShading", false, 0)]
public View3DShading shading;
[DNAFieldAttribute(1, "float", "base_scale", "float", 4, false, 944)]
[DNAFieldAttribute(4, "float", 1, "base_scale", "float", false, 944)]
public float base_scale;
[DNAFieldAttribute(2, "char", "_pad[3]", "System.Char[]", 3, false, 948)]
[DNAFieldAttribute(3, "char", 2, "_pad[3]", "System.Char[]", false, 948)]
public char[] _pad = new System.Char[3];
[DNAFieldAttribute(3, "char", "base_pose_type", "char", 1, false, 951)]
[DNAFieldAttribute(1, "char", 3, "base_pose_type", "char", false, 951)]
public char base_pose_type;
[DNAFieldAttribute(4, "Object", "*base_pose_object", "Object", 8, true, 952)]
public Object ptr_base_pose_object;
[DNAFieldAttribute(5, "float", "base_pose_location[3]", "System.Single[]", 12, false, 960)]
[DNAFieldAttribute(8, "Object", 4, "*base_pose_object", "Object", true, 952)]
public Object base_pose_object;
[DNAFieldAttribute(12, "float", 5, "base_pose_location[3]", "System.Single[]", false, 960)]
public float[] base_pose_location = new System.Single[3];
[DNAFieldAttribute(6, "float", "base_pose_angle", "float", 4, false, 972)]
[DNAFieldAttribute(4, "float", 6, "base_pose_angle", "float", false, 972)]
public float base_pose_angle;
[DNAFieldAttribute(7, "char", "draw_flags", "char", 1, false, 976)]
[DNAFieldAttribute(1, "char", 7, "draw_flags", "char", false, 976)]
public char draw_flags;
[DNAFieldAttribute(8, "char", "controller_draw_style", "char", 1, false, 977)]
[DNAFieldAttribute(1, "char", 8, "controller_draw_style", "char", false, 977)]
public char controller_draw_style;
[DNAFieldAttribute(9, "char", "_pad2[2]", "System.Char[]", 2, false, 978)]
[DNAFieldAttribute(2, "char", 9, "_pad2[2]", "System.Char[]", false, 978)]
public char[] _pad2 = new System.Char[2];
[DNAFieldAttribute(10, "float", "clip_start", "float", 4, false, 980)]
[DNAFieldAttribute(4, "float", 10, "clip_start", "float", false, 980)]
public float clip_start;
[DNAFieldAttribute(11, "float", "clip_end", "float", 4, false, 984)]
[DNAFieldAttribute(4, "float", 11, "clip_end", "float", false, 984)]
public float clip_end;
[DNAFieldAttribute(12, "int", "flag", "int", 4, false, 988)]
[DNAFieldAttribute(4, "int", 12, "flag", "int", false, 988)]
public int flag;
[DNAFieldAttribute(13, "int", "object_type_exclude_viewport", "int", 4, false, 992)]
[DNAFieldAttribute(4, "int", 13, "object_type_exclude_viewport", "int", false, 992)]
public int object_type_exclude_viewport;
[DNAFieldAttribute(14, "int", "object_type_exclude_select", "int", 4, false, 996)]
[DNAFieldAttribute(4, "int", 14, "object_type_exclude_select", "int", false, 996)]
public int object_type_exclude_select;
public XrSessionSettings() {
this.shading = default;
this.base_scale = default;
this._pad = default;
this.base_pose_type = default;
this.ptr_base_pose_object = default;
this.base_pose_object = default;
this.base_pose_location = default;
this.base_pose_angle = default;
this.draw_flags = default;
@@ -62,12 +62,12 @@ namespace BlendFile.DNA {
this.object_type_exclude_viewport = default;
this.object_type_exclude_select = default;
}
public XrSessionSettings(View3DShading shading, float base_scale, char[] _pad, char base_pose_type, Object ptr_base_pose_object, float[] base_pose_location, float base_pose_angle, char draw_flags, char controller_draw_style, char[] _pad2, float clip_start, float clip_end, int flag, int object_type_exclude_viewport, int object_type_exclude_select) {
public XrSessionSettings(View3DShading shading, float base_scale, char[] _pad, char base_pose_type, Object base_pose_object, float[] base_pose_location, float base_pose_angle, char draw_flags, char controller_draw_style, char[] _pad2, float clip_start, float clip_end, int flag, int object_type_exclude_viewport, int object_type_exclude_select) {
this.shading = shading;
this.base_scale = base_scale;
this._pad = _pad;
this.base_pose_type = base_pose_type;
this.ptr_base_pose_object = ptr_base_pose_object;
this.base_pose_object = base_pose_object;
this.base_pose_location = base_pose_location;
this.base_pose_angle = base_pose_angle;
this.draw_flags = draw_flags;