Regenerated codefiles
This commit is contained in:
@@ -13,65 +13,63 @@ using System;
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namespace BlendFile.DNA {
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using BlendFile;
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[DNAClassAttribute(106, "bArmature", 416)]
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[DNAClassAttribute(106, "bArmature", 404)]
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public class bArmature {
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[DNAFieldAttribute(0, "ID", "id", "ID", 208, false, 0)]
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[DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)]
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public ID id;
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[DNAFieldAttribute(1, "AnimData", "*adt", "AnimData", 8, true, 208)]
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public AnimData ptr_adt;
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[DNAFieldAttribute(2, "ListBase", "bonebase", "ListBase", 16, false, 216)]
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[DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)]
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public AnimData adt;
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[DNAFieldAttribute(16, "ListBase", 2, "bonebase", "ListBase", false, 216)]
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public ListBase bonebase;
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[DNAFieldAttribute(3, "GHash", "*bonehash", "GHash", 8, true, 232)]
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public GHash ptr_bonehash;
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[DNAFieldAttribute(4, "void", "*_pad1", "void", 8, true, 240)]
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public object ptr__pad1;
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[DNAFieldAttribute(5, "ListBase", "*edbo", "ListBase", 8, true, 248)]
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public ListBase ptr_edbo;
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[DNAFieldAttribute(6, "Bone", "*act_bone", "Bone", 8, true, 256)]
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public Bone ptr_act_bone;
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[DNAFieldAttribute(7, "EditBone", "*act_edbone", "EditBone", 8, true, 264)]
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public EditBone ptr_act_edbone;
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[DNAFieldAttribute(8, "char", "needs_flush_to_id", "char", 1, false, 272)]
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[DNAFieldAttribute(8, "GHash", 3, "*bonehash", "GHash", true, 232)]
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public GHash bonehash;
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[DNAFieldAttribute(8, "void", 4, "*_pad1", "void", true, 240)]
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public object _pad1;
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[DNAFieldAttribute(8, "ListBase", 5, "*edbo", "ListBase", true, 248)]
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public ListBase edbo;
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[DNAFieldAttribute(8, "Bone", 6, "*act_bone", "Bone", true, 256)]
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public Bone act_bone;
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[DNAFieldAttribute(8, "EditBone", 7, "*act_edbone", "EditBone", true, 264)]
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public EditBone act_edbone;
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[DNAFieldAttribute(1, "char", 8, "needs_flush_to_id", "char", false, 272)]
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public char needs_flush_to_id;
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[DNAFieldAttribute(9, "char", "_pad0[3]", "System.Char[]", 3, false, 273)]
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[DNAFieldAttribute(3, "char", 9, "_pad0[3]", "System.Char[]", false, 273)]
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public char[] _pad0 = new System.Char[3];
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[DNAFieldAttribute(10, "int", "flag", "int", 4, false, 276)]
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[DNAFieldAttribute(4, "int", 10, "flag", "int", false, 276)]
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public int flag;
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[DNAFieldAttribute(11, "int", "drawtype", "int", 4, false, 280)]
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[DNAFieldAttribute(4, "int", 11, "drawtype", "int", false, 280)]
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public int drawtype;
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[DNAFieldAttribute(12, "short", "deformflag", "short", 2, false, 284)]
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[DNAFieldAttribute(2, "short", 12, "deformflag", "short", false, 284)]
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public short deformflag;
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[DNAFieldAttribute(13, "short", "pathflag", "short", 2, false, 286)]
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[DNAFieldAttribute(2, "short", 13, "pathflag", "short", false, 286)]
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public short pathflag;
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[DNAFieldAttribute(14, "ListBase", "collections", "ListBase", 16, false, 288)]
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[DNAFieldAttribute(16, "ListBase", 14, "collections", "ListBase", false, 288)]
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public ListBase collections;
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[DNAFieldAttribute(15, "BoneCollection", "**collection_array", "BoneCollection", 8, true, 304)]
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public BoneCollection ptr_ptr_collection_array;
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[DNAFieldAttribute(16, "int", "collection_array_num", "int", 4, false, 312)]
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public int collection_array_num;
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[DNAFieldAttribute(17, "int", "collection_root_count", "int", 4, false, 316)]
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[DNAFieldAttribute(4, "int", 17, "collection_root_count", "int", false, 304)]
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public int collection_root_count;
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[DNAFieldAttribute(18, "char", "active_collection_name[64]", "System.Char[]", 64, false, 320)]
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[DNAFieldAttribute(64, "char", 18, "active_collection_name[64]", "System.Char[]", false, 308)]
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public char[] active_collection_name = new System.Char[64];
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[DNAFieldAttribute(19, "int", "layer_used", "int", 4, false, 384)]
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[DNAFieldAttribute(4, "int", 19, "layer_used", "int", false, 372)]
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public int layer_used;
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[DNAFieldAttribute(20, "int", "layer", "int", 4, false, 388)]
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[DNAFieldAttribute(4, "int", 20, "layer", "int", false, 376)]
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public int layer;
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[DNAFieldAttribute(21, "int", "layer_protected", "int", 4, false, 392)]
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[DNAFieldAttribute(4, "int", 21, "layer_protected", "int", false, 380)]
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public int layer_protected;
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[DNAFieldAttribute(22, "float", "axes_position", "float", 4, false, 396)]
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[DNAFieldAttribute(4, "float", 22, "axes_position", "float", false, 384)]
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public float axes_position;
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[DNAFieldAttribute(23, "bArmature_Runtime", "runtime", "bArmature_Runtime", 16, false, 400)]
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[DNAFieldAttribute(16, "bArmature_Runtime", 23, "runtime", "bArmature_Runtime", false, 388)]
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public bArmature_Runtime runtime;
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[DNAListAttribute(8, "BoneCollection", "**collection_array", 15, "BoneCollection", "collection_array_num", 16, 404)]
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public System.Collections.Generic.List<BoneCollection> collection_array;
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public bArmature() {
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this.id = default;
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this.ptr_adt = default;
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this.adt = default;
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this.bonebase = default;
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this.ptr_bonehash = default;
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this.ptr__pad1 = default;
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this.ptr_edbo = default;
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this.ptr_act_bone = default;
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this.ptr_act_edbone = default;
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this.bonehash = default;
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this._pad1 = default;
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this.edbo = default;
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this.act_bone = default;
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this.act_edbone = default;
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this.needs_flush_to_id = default;
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this._pad0 = default;
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this.flag = default;
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@@ -79,8 +77,6 @@ namespace BlendFile.DNA {
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this.deformflag = default;
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this.pathflag = default;
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this.collections = default;
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this.ptr_ptr_collection_array = default;
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this.collection_array_num = default;
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this.collection_root_count = default;
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this.active_collection_name = default;
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this.layer_used = default;
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@@ -88,16 +84,17 @@ namespace BlendFile.DNA {
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this.layer_protected = default;
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this.axes_position = default;
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this.runtime = default;
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this.collection_array = default;
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}
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public bArmature(
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ID id,
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AnimData ptr_adt,
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AnimData adt,
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ListBase bonebase,
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GHash ptr_bonehash,
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object ptr__pad1,
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ListBase ptr_edbo,
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Bone ptr_act_bone,
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EditBone ptr_act_edbone,
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GHash bonehash,
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object _pad1,
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ListBase edbo,
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Bone act_bone,
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EditBone act_edbone,
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char needs_flush_to_id,
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char[] _pad0,
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int flag,
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@@ -105,23 +102,22 @@ namespace BlendFile.DNA {
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short deformflag,
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short pathflag,
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ListBase collections,
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BoneCollection ptr_ptr_collection_array,
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int collection_array_num,
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int collection_root_count,
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char[] active_collection_name,
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int layer_used,
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int layer,
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int layer_protected,
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float axes_position,
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bArmature_Runtime runtime) {
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bArmature_Runtime runtime,
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System.Collections.Generic.List<BoneCollection> collection_array) {
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this.id = id;
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this.ptr_adt = ptr_adt;
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this.adt = adt;
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this.bonebase = bonebase;
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this.ptr_bonehash = ptr_bonehash;
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this.ptr__pad1 = ptr__pad1;
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this.ptr_edbo = ptr_edbo;
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this.ptr_act_bone = ptr_act_bone;
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this.ptr_act_edbone = ptr_act_edbone;
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this.bonehash = bonehash;
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this._pad1 = _pad1;
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this.edbo = edbo;
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this.act_bone = act_bone;
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this.act_edbone = act_edbone;
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this.needs_flush_to_id = needs_flush_to_id;
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this._pad0 = _pad0;
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this.flag = flag;
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@@ -129,8 +125,6 @@ namespace BlendFile.DNA {
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this.deformflag = deformflag;
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this.pathflag = pathflag;
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this.collections = collections;
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this.ptr_ptr_collection_array = ptr_ptr_collection_array;
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this.collection_array_num = collection_array_num;
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this.collection_root_count = collection_root_count;
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this.active_collection_name = active_collection_name;
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this.layer_used = layer_used;
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@@ -138,6 +132,7 @@ namespace BlendFile.DNA {
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this.layer_protected = layer_protected;
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this.axes_position = axes_position;
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this.runtime = runtime;
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this.collection_array = collection_array;
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}
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}
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}
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